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Does the Monk class stink?
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<blockquote data-quote="Technik4" data-source="post: 834770" data-attributes="member: 7211"><p>Monks shouldn't attack unless they are under the same conditions as a rogue (ie- flanking, or monk is invisible, monk acquires ring of blinking, etc).</p><p></p><p>If a monk is unhappy with his stunning fist or wimpy hand fighting (due to lack of supplements which improve these things, amulet of mighty fists, ki straps, etc) then the monk should suck it up and buy a nice fatty enchanted monk weapon.</p><p></p><p>A monk with tumbling (5+ ranks) gets almost the same mileage out of fighting defensively as a fighter does using 4 points of expertise. And the monk can pick up expertise as well.</p><p></p><p>Monks make great heroes for "getting there" in time with a potion and their unusual high ac (30+ point buy, monk interested in bumping dex, wis, and getting usual AC bumpers, monk beats rest of party when properly buffed. Why? A fighter wants bull's strength and maybe endurance. A monk wants wisdom and maybe dex or con) means they often last a while at low hit points. I've gone 3 rounds in combat with 2 hit points and while I was knocked unconscious, I didn't die.</p><p></p><p>Monks can usually afford to charge, charging on the rear end of an enemy (gaining flanking) is an additional +4 to hit. </p><p></p><p>Weapon Finesse means strength can be a bit of a dump stat. Average damage might go down, but hits go up. This means bigger chance of getting off a Stunning Attack, Quivering Palm, or *gasp* a cool touch attack you might have from a magic ring.</p><p></p><p>Monks are generally good diplomats and have keen detection skills. Monks tend to know about some arcane things, and sometimes religion too.</p><p></p><p>Monks are difficult to sway with enchantments, the #1 reason fighters and rogues cower, run away, or become held with a dumb look on their face.</p><p></p><p>Monks can wake up after a long night of drinking and being thrown in jail, shipwrecked with none of their stuff, teleported away to a far off land with none of their stuff, or be polymorphed to great effect because they rely more on themselves for their abilities than items (compared to other characters).</p><p></p><p>Monks almost never need feather fall cast on them, and will usually be the first to jump across roofs, down holes, take a swim, or anything else crazy.</p><p></p><p>Monks don't know the definition of "arcane spell failure" or "armor check penalty".</p><p></p><p>Monks can don a disguise faster than most characters, as with a simple staff and a hat they are suddenly Joe Commoner.</p><p></p><p>Monks are better at subduing enemies to question them later, as its a simple matter of dealing subdual, without the -4 penalty.</p><p></p><p>A 20th level monk can probably make more attacks than a 20th level fighter on a full-round attack. If the monk has invested in a "holy" or "lawful" or "bane" monk weapon, thats potentially quite a bit of damage.</p><p></p><p>Monks have really high touch ACs, useful when fighting clerics and other people who want to reach out and touch you (like disintegration rays from beholders).</p><p></p><p>Monks can heal at a rate of 3x their level per day (after level 7) as opposed to their level per day of hp.</p><p></p><p>And of course, everyone thinks the monk sucks, so they never see it coming when the monk mops up.</p><p></p><p>Technik</p></blockquote><p></p>
[QUOTE="Technik4, post: 834770, member: 7211"] Monks shouldn't attack unless they are under the same conditions as a rogue (ie- flanking, or monk is invisible, monk acquires ring of blinking, etc). If a monk is unhappy with his stunning fist or wimpy hand fighting (due to lack of supplements which improve these things, amulet of mighty fists, ki straps, etc) then the monk should suck it up and buy a nice fatty enchanted monk weapon. A monk with tumbling (5+ ranks) gets almost the same mileage out of fighting defensively as a fighter does using 4 points of expertise. And the monk can pick up expertise as well. Monks make great heroes for "getting there" in time with a potion and their unusual high ac (30+ point buy, monk interested in bumping dex, wis, and getting usual AC bumpers, monk beats rest of party when properly buffed. Why? A fighter wants bull's strength and maybe endurance. A monk wants wisdom and maybe dex or con) means they often last a while at low hit points. I've gone 3 rounds in combat with 2 hit points and while I was knocked unconscious, I didn't die. Monks can usually afford to charge, charging on the rear end of an enemy (gaining flanking) is an additional +4 to hit. Weapon Finesse means strength can be a bit of a dump stat. Average damage might go down, but hits go up. This means bigger chance of getting off a Stunning Attack, Quivering Palm, or *gasp* a cool touch attack you might have from a magic ring. Monks are generally good diplomats and have keen detection skills. Monks tend to know about some arcane things, and sometimes religion too. Monks are difficult to sway with enchantments, the #1 reason fighters and rogues cower, run away, or become held with a dumb look on their face. Monks can wake up after a long night of drinking and being thrown in jail, shipwrecked with none of their stuff, teleported away to a far off land with none of their stuff, or be polymorphed to great effect because they rely more on themselves for their abilities than items (compared to other characters). Monks almost never need feather fall cast on them, and will usually be the first to jump across roofs, down holes, take a swim, or anything else crazy. Monks don't know the definition of "arcane spell failure" or "armor check penalty". Monks can don a disguise faster than most characters, as with a simple staff and a hat they are suddenly Joe Commoner. Monks are better at subduing enemies to question them later, as its a simple matter of dealing subdual, without the -4 penalty. A 20th level monk can probably make more attacks than a 20th level fighter on a full-round attack. If the monk has invested in a "holy" or "lawful" or "bane" monk weapon, thats potentially quite a bit of damage. Monks have really high touch ACs, useful when fighting clerics and other people who want to reach out and touch you (like disintegration rays from beholders). Monks can heal at a rate of 3x their level per day (after level 7) as opposed to their level per day of hp. And of course, everyone thinks the monk sucks, so they never see it coming when the monk mops up. Technik [/QUOTE]
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