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General Tabletop Discussion
*Dungeons & Dragons
Does the new ammunition rule screw up dual hand crossbow?
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<blockquote data-quote="Jester David" data-source="post: 6640531" data-attributes="member: 37579"><p>No one ever reloads in John Woo films though. Everyone has "magic" guns with near infinite amounts of ammunition. Action movies run fast and loose with reloading at the best of times, but John Woo pushes it to the levels of absurdity. </p><p>While cool, that's definetly house rule territory. </p><p></p><p>The baseline game should try for some moderate amount of reality, and allow DMs to fine tune for the tone of their games. If a DM is fine with players dual wielding hand crossbows that always seem to be reloaded (while engaged in a chase on horseback down a crowded road) then that's cool. But the default assumption shouldn't be "the DM <em>has</em> to allow John Woo into their game" or requiring the DM to be the bad guy and have to explicitly ban John Woo-isms.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6640531, member: 37579"] No one ever reloads in John Woo films though. Everyone has "magic" guns with near infinite amounts of ammunition. Action movies run fast and loose with reloading at the best of times, but John Woo pushes it to the levels of absurdity. While cool, that's definetly house rule territory. The baseline game should try for some moderate amount of reality, and allow DMs to fine tune for the tone of their games. If a DM is fine with players dual wielding hand crossbows that always seem to be reloaded (while engaged in a chase on horseback down a crowded road) then that's cool. But the default assumption shouldn't be "the DM [I]has[/I] to allow John Woo into their game" or requiring the DM to be the bad guy and have to explicitly ban John Woo-isms. [/QUOTE]
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Community
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Does the new ammunition rule screw up dual hand crossbow?
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