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General Tabletop Discussion
*Dungeons & Dragons
Does the new ammunition rule screw up dual hand crossbow?
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<blockquote data-quote="Jester David" data-source="post: 6640571" data-attributes="member: 37579"><p>So... you'll let the players reload a crossbow like the T-800 cocking a shotgun but still require them to track ammunition?</p><p></p><p></p><p>There's being a bad guy for saying "no" to a plan, and then there's being a bad guy for saying "no" to a build found in the core rulebook. When a player's RAW option gets shot down at the table, that causes friction and animosity. </p><p>Just look at the animosity generated when other forum goers who have no authority over your game say an idea is silly.</p><p></p><p>And if there's a situation to choose between having to make some DMs the bad guy and having to make some DMs the good guy, the latter option is preferable. When a DM takes away a restriction and lets you play an awesome character that DM is a rock star to you. If they say "no" then that's sad but the rules, so it's less upsetting. I'm in favour of the rules making more DMs permissive rock stars. </p><p></p><p></p><p>Depends on the rule. Changing rules is such a broad category it's useless to make a generalization (but I still like to default to having the DM grant permission rather than take it away). In this instance, it's super easy to ignore the extra hand needed to reload. </p><p></p><p></p><p>There are lots of questions that can still be answered, and vague rules that can be resolved. Sage Advice serves a purpose for may.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6640571, member: 37579"] So... you'll let the players reload a crossbow like the T-800 cocking a shotgun but still require them to track ammunition? There's being a bad guy for saying "no" to a plan, and then there's being a bad guy for saying "no" to a build found in the core rulebook. When a player's RAW option gets shot down at the table, that causes friction and animosity. Just look at the animosity generated when other forum goers who have no authority over your game say an idea is silly. And if there's a situation to choose between having to make some DMs the bad guy and having to make some DMs the good guy, the latter option is preferable. When a DM takes away a restriction and lets you play an awesome character that DM is a rock star to you. If they say "no" then that's sad but the rules, so it's less upsetting. I'm in favour of the rules making more DMs permissive rock stars. Depends on the rule. Changing rules is such a broad category it's useless to make a generalization (but I still like to default to having the DM grant permission rather than take it away). In this instance, it's super easy to ignore the extra hand needed to reload. There are lots of questions that can still be answered, and vague rules that can be resolved. Sage Advice serves a purpose for may. [/QUOTE]
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Does the new ammunition rule screw up dual hand crossbow?
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