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General Tabletop Discussion
*Dungeons & Dragons
Does the new ammunition rule screw up dual hand crossbow?
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<blockquote data-quote="Jester David" data-source="post: 6640601" data-attributes="member: 37579"><p>*shrug* I suspect the answer to that will always be "the current one". But they can say what they want, it won't change how I feel about my games and what I prefer. </p><p>I already disagree with a Sage Advice ruling and plan on ignoring it. And I accept that a lot of my preferences in gaming a fringe (slow healing for one) and I'll have to hous rule them, so I expect the rulings not to favour my desires. </p><p></p><p>But while I'm fully capable of making the game my own, I always appreciate it when silly things get fixed. There are a lot of ridiculous things in D&D, odd rules that -when removed from context- are ridonculous. I'm always happy to see silly things fixed. Even if it makes my Webcomic this coming Tuesday less relevant...</p><p></p><p></p><p>Magic is not the same. Magic is unrealistic. A fighter is meant to be realistic, they're grounded in reality. </p><p>When Thor does something inhuman it's fine, but when Hawkeye does something outright impossible even for the best archer imaginable it's problematic. Because he's defined as being mundane.</p><p></p><p></p><p>Sorry, but that's a ridiculous argument. You could say that about any errata that limits power, including ones that correct broken options. You could say that about half the rules. (Dying isn't fun, who are WotC to tell me when my character should die with their death rules?)</p><p>It's not WotC job to ensure that everyone has fun at all times. </p><p></p><p>They're not saying it's impossible to have someone dual wielding hand crossbows. Just that you can't load them. </p><p>If your fun is dependant on having that one character and no other there's lots of other valid options. You can carry a dozen loaded handcrossbows. You can persuade your DM for automatic crossbows (ala VanHellsing) or to allow repeating hand crossbows from 3e. You can have magic crossbows. Or take the noble background and have your helpers continually loading and throwing you new loaded weapons. </p><p>Arguing that "because the rules explicitly don't say X" is not a particularly valid method. It's robbing the bank in Monopoly. And complaining when that loophole is closed isn't useful either. That's time that could be spent stating up a Gatling crossbow for your table.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6640601, member: 37579"] *shrug* I suspect the answer to that will always be "the current one". But they can say what they want, it won't change how I feel about my games and what I prefer. I already disagree with a Sage Advice ruling and plan on ignoring it. And I accept that a lot of my preferences in gaming a fringe (slow healing for one) and I'll have to hous rule them, so I expect the rulings not to favour my desires. But while I'm fully capable of making the game my own, I always appreciate it when silly things get fixed. There are a lot of ridiculous things in D&D, odd rules that -when removed from context- are ridonculous. I'm always happy to see silly things fixed. Even if it makes my Webcomic this coming Tuesday less relevant... Magic is not the same. Magic is unrealistic. A fighter is meant to be realistic, they're grounded in reality. When Thor does something inhuman it's fine, but when Hawkeye does something outright impossible even for the best archer imaginable it's problematic. Because he's defined as being mundane. Sorry, but that's a ridiculous argument. You could say that about any errata that limits power, including ones that correct broken options. You could say that about half the rules. (Dying isn't fun, who are WotC to tell me when my character should die with their death rules?) It's not WotC job to ensure that everyone has fun at all times. They're not saying it's impossible to have someone dual wielding hand crossbows. Just that you can't load them. If your fun is dependant on having that one character and no other there's lots of other valid options. You can carry a dozen loaded handcrossbows. You can persuade your DM for automatic crossbows (ala VanHellsing) or to allow repeating hand crossbows from 3e. You can have magic crossbows. Or take the noble background and have your helpers continually loading and throwing you new loaded weapons. Arguing that "because the rules explicitly don't say X" is not a particularly valid method. It's robbing the bank in Monopoly. And complaining when that loophole is closed isn't useful either. That's time that could be spent stating up a Gatling crossbow for your table. [/QUOTE]
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Does the new ammunition rule screw up dual hand crossbow?
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