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General Tabletop Discussion
*Dungeons & Dragons
Does the new ammunition rule screw up dual hand crossbow?
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<blockquote data-quote="spinozajack" data-source="post: 6641073" data-attributes="member: 6794198"><p>I bet any money there's going to be a fully automatic reloading crossbow in a future "Arms and Equipment guide 5e" type book, and it will cost some extra money or be a magic item (even better).</p><p></p><p>Good point about Thri-kreen too, there is a race out there with 4 arms. Actually all you would need is 1/4 used to load the others. Otherwise juggling the crossbows in mid air while you reload is kind of silly to the point of it being unfair. This is a case of "rules" not rulings. You can't put every little thing in the game in a sidebar and have a workable set of game rules, it just doesn't work. DMs are always free to houserule but the basic game needs to make sense, and reloading a crossbow without a spare hand just doesn't make sense. </p><p></p><p>2-armed human or human-like beings, doing impossible things without magic, using an actual historical weapon, should not be allowed, no. For the same reason that we require two hands to wield a greatsword, greataxe, polearm, bow. Because it's just common sense. If the game not making sense is a requirement for anyone's fun, I say too bad for them. My fun playing this game is predicated on my understanding and acceptance of the rules before I agree to play it, and those rules, however flexible in many cases should not allow things that just don't, and can't possibly work. A lot of times DM rulings are there to put practical limits on what you can try to do, not just, why not? If this is such an obvious thing for a character to do, then it shouldn't be a problem convincing a DM to allow it, right? I think at the heart of this is people wanting something the rules just can't let them have without breaking other things. Believability in game rules is important.</p><p></p><p>Sometimes what makes a good game system isn't just all the stuff it allows you to do, but in the stuff it doesn't. Both aspects matter.</p><p></p><p>Leaving stuff like this to DM fiat, explicitly in the rules, by saying "up to the DM", would be bad form. Why make something up to the DM when it already is? That kind of sidebar would just create more arguments than it would solve, because I'm sure a lot of DMs would have a problem with allowing players yield a two-handed sword and carry a torch at the same time (without putting it down).</p></blockquote><p></p>
[QUOTE="spinozajack, post: 6641073, member: 6794198"] I bet any money there's going to be a fully automatic reloading crossbow in a future "Arms and Equipment guide 5e" type book, and it will cost some extra money or be a magic item (even better). Good point about Thri-kreen too, there is a race out there with 4 arms. Actually all you would need is 1/4 used to load the others. Otherwise juggling the crossbows in mid air while you reload is kind of silly to the point of it being unfair. This is a case of "rules" not rulings. You can't put every little thing in the game in a sidebar and have a workable set of game rules, it just doesn't work. DMs are always free to houserule but the basic game needs to make sense, and reloading a crossbow without a spare hand just doesn't make sense. 2-armed human or human-like beings, doing impossible things without magic, using an actual historical weapon, should not be allowed, no. For the same reason that we require two hands to wield a greatsword, greataxe, polearm, bow. Because it's just common sense. If the game not making sense is a requirement for anyone's fun, I say too bad for them. My fun playing this game is predicated on my understanding and acceptance of the rules before I agree to play it, and those rules, however flexible in many cases should not allow things that just don't, and can't possibly work. A lot of times DM rulings are there to put practical limits on what you can try to do, not just, why not? If this is such an obvious thing for a character to do, then it shouldn't be a problem convincing a DM to allow it, right? I think at the heart of this is people wanting something the rules just can't let them have without breaking other things. Believability in game rules is important. Sometimes what makes a good game system isn't just all the stuff it allows you to do, but in the stuff it doesn't. Both aspects matter. Leaving stuff like this to DM fiat, explicitly in the rules, by saying "up to the DM", would be bad form. Why make something up to the DM when it already is? That kind of sidebar would just create more arguments than it would solve, because I'm sure a lot of DMs would have a problem with allowing players yield a two-handed sword and carry a torch at the same time (without putting it down). [/QUOTE]
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Does the new ammunition rule screw up dual hand crossbow?
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