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General Tabletop Discussion
*Dungeons & Dragons
Does the new ammunition rule screw up dual hand crossbow?
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<blockquote data-quote="spinozajack" data-source="post: 6641723" data-attributes="member: 6794198"><p>To paraphrase pemerton (who adamantly refuses to abide by the ignore feature, so I give up) : "why not jump both feet into the patently absurd, while we're already one foot in towards the implausible".</p><p></p><p>In other words, let's just give up trying to have a set of game rules that make sense, and double down on the whackiest thing we can think of.</p><p></p><p>Let me say, I am relieved the designers agree with my point of view, that absurdities need curtailing and not inflating. But they wanted to make some money, and decided that logical, sensible rules were one way to achieve that goal. And their strategy seems to have paid off in spades. Aside from a few imbalances, 5th edition is versatile, flexible, and well constructed in game mechanics terms, but still capable of being understood in terms of how those mechanics play out in the story. A simple, common sense approach is a selling point of this game. Hence, its success. </p><p></p><p>Good night dual wielding crossbows, we hardly knew ye. The excesses of previous rulesets' irrationality have been laid to rest, and desire to cast "raise dead" on them overruled.</p></blockquote><p></p>
[QUOTE="spinozajack, post: 6641723, member: 6794198"] To paraphrase pemerton (who adamantly refuses to abide by the ignore feature, so I give up) : "why not jump both feet into the patently absurd, while we're already one foot in towards the implausible". In other words, let's just give up trying to have a set of game rules that make sense, and double down on the whackiest thing we can think of. Let me say, I am relieved the designers agree with my point of view, that absurdities need curtailing and not inflating. But they wanted to make some money, and decided that logical, sensible rules were one way to achieve that goal. And their strategy seems to have paid off in spades. Aside from a few imbalances, 5th edition is versatile, flexible, and well constructed in game mechanics terms, but still capable of being understood in terms of how those mechanics play out in the story. A simple, common sense approach is a selling point of this game. Hence, its success. Good night dual wielding crossbows, we hardly knew ye. The excesses of previous rulesets' irrationality have been laid to rest, and desire to cast "raise dead" on them overruled. [/QUOTE]
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Does the new ammunition rule screw up dual hand crossbow?
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