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Community
General Tabletop Discussion
*Dungeons & Dragons
Does the new ammunition rule screw up dual hand crossbow?
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<blockquote data-quote="famousringo" data-source="post: 6643677" data-attributes="member: 6792445"><p>Such certitude, but you've got the argument all wrong.</p><p></p><p>For starters, you need the free hand at the start of the action you're going to use it, not the start of the turn. If the latter were true, casters would need to put away their weapons and then wait until next turn before being allowed to cast. Nobody runs like that. "Flipping between states" is what turns are for.</p><p></p><p>So the attack pattern goes like this:</p><p></p><p>1. Attack with melee weapon as action.</p><p>2. Use free interaction to sheath/drop melee weapon.</p><p>3. Fire crossbow with bonus action, using newly freed hand to load ammo.</p><p></p><p>Aha! You're thinking, but they can't do it again next round. They would need to pickup/draw their sword and then sheath/drop it again. There are two arguments that they can.</p><p></p><p>The weaker is that the Crossbow Feat isn't perfectly clear that the bonus shot needs to happen after the action, so they can use the bonus shot, then draw for a melee attack action. That's the weaker argument, as IMO the feat does imply that the action happens before the bonus.</p><p></p><p>The stronger argument is found in the free interaction rules, which specifically outlines that you may interact with one object for free, but sets no limit on how much you can interact with it. There's no indication at all that you can't draw, attack, and sheath a blade, all as part of the same action, leaving a free hand to load ammo for your bonus action.</p><p></p><p>I hope neither of these arguments make you too sad.</p></blockquote><p></p>
[QUOTE="famousringo, post: 6643677, member: 6792445"] Such certitude, but you've got the argument all wrong. For starters, you need the free hand at the start of the action you're going to use it, not the start of the turn. If the latter were true, casters would need to put away their weapons and then wait until next turn before being allowed to cast. Nobody runs like that. "Flipping between states" is what turns are for. So the attack pattern goes like this: 1. Attack with melee weapon as action. 2. Use free interaction to sheath/drop melee weapon. 3. Fire crossbow with bonus action, using newly freed hand to load ammo. Aha! You're thinking, but they can't do it again next round. They would need to pickup/draw their sword and then sheath/drop it again. There are two arguments that they can. The weaker is that the Crossbow Feat isn't perfectly clear that the bonus shot needs to happen after the action, so they can use the bonus shot, then draw for a melee attack action. That's the weaker argument, as IMO the feat does imply that the action happens before the bonus. The stronger argument is found in the free interaction rules, which specifically outlines that you may interact with one object for free, but sets no limit on how much you can interact with it. There's no indication at all that you can't draw, attack, and sheath a blade, all as part of the same action, leaving a free hand to load ammo for your bonus action. I hope neither of these arguments make you too sad. [/QUOTE]
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Does the new ammunition rule screw up dual hand crossbow?
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