Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Does the ranged character stink?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Arkhandus" data-source="post: 3694112" data-attributes="member: 13966"><p>Well, Precise Shot and Improved Precise Shot nicely take care of some of that. And again, Rapid Shot or Manyshot to fire more shots per round. The elven ranger/fighter/deepwood sniper (a broken PrC from the old Masters of the Wild book) in our For More Than Glory campaign was extremely effective because he had a high attack bonus, Improved Precise Shot to make concealment and such almost meaningless, Rapid Shot and Manyshot to make multiple attacks during both full-attacks and standard attacks, Weapon Specialization and good Strength to deal an average of about 5 or 6 damage per arrow (before factoring in weapon enhancements). Even when we were low level he was effective, though not broken until he got up to Deepwood Sniper. :\ </p><p></p><p></p><p>All very understandable. Heck, most of the characters I actually play in campaigns are made to be funny or interesting rather than powerful.</p><p></p><p>But it was a poor decision to try for Shot on the Run so early, without focusing on several Fighter levels first to do so; it's too feat-expensive to try acquiring early on otherwise. Could have chosen to wait until 4th or so to start picking up Dodge, Mobility, and Shot on the Run (like from 2 fighter bonus feats and the 6th-level character feat). Those feats just aren't useful at first if you're aiming for a ranged combat focus. The character's high Dexterity already fairly represents his natural agility; the feats to further reinforce that didn't really have to come right away.</p><p></p><p>You don't really have to be a powergamer or a cherry-picker to make a character that's useful. But you really did seem to choose several things that didn't work together in any coherent theme; if your concept was a mobile archer or something, it only would've made sense to pick up archery feats first. Just like a melee character would see that Power Attack, Cleave, Weapon Focus, or Combat Expertise might be useful to them.</p><p></p><p></p><p>It's because Crossbow Sniper is meant as a kind of 'sorry, here's something for you too, crossbow guys', as crossbows are normally really pathetic ranged weapons. They do a mediocre bit of damage with no modifiers, and take move or full-round actions to reload.</p><p></p><p>They're only suitable as backup weapons for characters with low strength and/or no proficiency in bows. Crossbows can't get any damage bonuses normally except from magical enhancements; whereas normal bows, and throwing weaopns, can get Strength added to damage. So Crossbow Sniper gives them a boost and makes crossbows more useable, rather than just being poor backup weapons.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 3694112, member: 13966"] Well, Precise Shot and Improved Precise Shot nicely take care of some of that. And again, Rapid Shot or Manyshot to fire more shots per round. The elven ranger/fighter/deepwood sniper (a broken PrC from the old Masters of the Wild book) in our For More Than Glory campaign was extremely effective because he had a high attack bonus, Improved Precise Shot to make concealment and such almost meaningless, Rapid Shot and Manyshot to make multiple attacks during both full-attacks and standard attacks, Weapon Specialization and good Strength to deal an average of about 5 or 6 damage per arrow (before factoring in weapon enhancements). Even when we were low level he was effective, though not broken until he got up to Deepwood Sniper. :\ All very understandable. Heck, most of the characters I actually play in campaigns are made to be funny or interesting rather than powerful. But it was a poor decision to try for Shot on the Run so early, without focusing on several Fighter levels first to do so; it's too feat-expensive to try acquiring early on otherwise. Could have chosen to wait until 4th or so to start picking up Dodge, Mobility, and Shot on the Run (like from 2 fighter bonus feats and the 6th-level character feat). Those feats just aren't useful at first if you're aiming for a ranged combat focus. The character's high Dexterity already fairly represents his natural agility; the feats to further reinforce that didn't really have to come right away. You don't really have to be a powergamer or a cherry-picker to make a character that's useful. But you really did seem to choose several things that didn't work together in any coherent theme; if your concept was a mobile archer or something, it only would've made sense to pick up archery feats first. Just like a melee character would see that Power Attack, Cleave, Weapon Focus, or Combat Expertise might be useful to them. It's because Crossbow Sniper is meant as a kind of 'sorry, here's something for you too, crossbow guys', as crossbows are normally really pathetic ranged weapons. They do a mediocre bit of damage with no modifiers, and take move or full-round actions to reload. They're only suitable as backup weapons for characters with low strength and/or no proficiency in bows. Crossbows can't get any damage bonuses normally except from magical enhancements; whereas normal bows, and throwing weaopns, can get Strength added to damage. So Crossbow Sniper gives them a boost and makes crossbows more useable, rather than just being poor backup weapons. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Does the ranged character stink?
Top