Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Does the shardmind seem overpowered?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="mneme" data-source="post: 5195683" data-attributes="member: 59248"><p>Designed? Maybe.</p><p></p><p>But different races have different powers/features/racial feats (above and beyond their stat pairings -- which tend to suit them to specific classes). These powers and features will tend to give the race a tendency towards specific roles, as a +striker feature is better for strikers, a +leader feature is better for leaders, etc. This doesn't mean that a bit of some feature isn't useful out of role -- of course it is. But it's even -more- useful in-role.</p><p></p><p>Take, for instance, the Halfling Second Chance feature. This is a +defender power, at heart. Yes, it's useful for everyone -- it really is. But it's even -more- useful if you're receiving enough attacks every encounter to use it every encounter, and you've got sky-high defenses and will go 1/3 of the fight before you first get hit -and- have a very good chance of nullifying an attack with it. Characters with very low defenses don't benefit much from a "second chance" -- they're much better off with features that let them stay out of harm's way entirely. But defenders? Oh, yeah.</p><p></p><p>So look at the shardmind's major features:</p><p></p><p>Int & Cha: +Bard, +Warlock, +Wizard, +Psion</p><p>Int & Wis: +Wizard, +Invoker, Artificer, Shaman, Avenger</p><p></p><p>Shard Swarm: Mobility and combat advantage. +striker (movement is a striker thing, so is combat advantage); +controller (getting out of dodge)</p><p></p><p>Telepathy: +leader (more or less)</p><p></p><p>Crystaline Mind: more or less +defender, but psychic damage isn't that common.</p><p></p><p>Liberating Shard Swarm: +defender</p><p></p><p>Psychic Focus +striker (more damage), +controller (more damage to lots of people, controllers have the most psychic damage)</p><p></p><p>Warding Shard Swarm: +everyone (AC is good for everyone, though it's -better- for defenders).</p><p></p><p>The biggest features here are pretty clearly Psychic Focus and Shard Swarm -- so I'd peg them as striker/controller major, with a minor in defending, but I don't think even with flexible stats that there's a defender that fits them perfectly. Swordmage or Paladin could work, but they've got few features that are useful for leaders (telepathy, ok, what else?) aside from their stats, and their stats are bad for defenders.</p><p></p><p>Of course, in paragon and epic, most of their feats are +Defender or +Leader. Can't have everything.</p><p></p><p>Now, lets look at Kalishtar:</p><p></p><p>Wis+Cha: +Bard, +Cleric, +Ardent, +Paladin</p><p></p><p>Bastion of Mental Clarity: +Defender, +Leader</p><p></p><p>Telepathy: +Leader</p><p></p><p>Dual Soul: +Defender</p><p></p><p>Feats:</p><p></p><p>Clarity of Spirit: +Leader, +Defender</p><p></p><p>Dual Mind Strength: +Striker, +Controller (but really good with any psionic class)</p><p></p><p>Group Mindlink: +Leader</p><p></p><p>Quori Shield: +Defender (same issues as the shardmind resist, though</p><p></p><p>And they've got some good feats for nearly every class--many of which don't suit their stat pairs. Go fig.</p><p></p><p>And in epic: <a href="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=1421" target="_blank">Quori Desperation</a>: +Defender</p><p></p><p></p><p>A quick perusal implies that while either can really do any role (Kalishtar monks look lovely aside from that minor lack of a Dex bonus), that Kalishtar are best suited as defenders and leaders, whereas shardminds are best suited as strikers and controllers.</p></blockquote><p></p>
[QUOTE="mneme, post: 5195683, member: 59248"] Designed? Maybe. But different races have different powers/features/racial feats (above and beyond their stat pairings -- which tend to suit them to specific classes). These powers and features will tend to give the race a tendency towards specific roles, as a +striker feature is better for strikers, a +leader feature is better for leaders, etc. This doesn't mean that a bit of some feature isn't useful out of role -- of course it is. But it's even -more- useful in-role. Take, for instance, the Halfling Second Chance feature. This is a +defender power, at heart. Yes, it's useful for everyone -- it really is. But it's even -more- useful if you're receiving enough attacks every encounter to use it every encounter, and you've got sky-high defenses and will go 1/3 of the fight before you first get hit -and- have a very good chance of nullifying an attack with it. Characters with very low defenses don't benefit much from a "second chance" -- they're much better off with features that let them stay out of harm's way entirely. But defenders? Oh, yeah. So look at the shardmind's major features: Int & Cha: +Bard, +Warlock, +Wizard, +Psion Int & Wis: +Wizard, +Invoker, Artificer, Shaman, Avenger Shard Swarm: Mobility and combat advantage. +striker (movement is a striker thing, so is combat advantage); +controller (getting out of dodge) Telepathy: +leader (more or less) Crystaline Mind: more or less +defender, but psychic damage isn't that common. Liberating Shard Swarm: +defender Psychic Focus +striker (more damage), +controller (more damage to lots of people, controllers have the most psychic damage) Warding Shard Swarm: +everyone (AC is good for everyone, though it's -better- for defenders). The biggest features here are pretty clearly Psychic Focus and Shard Swarm -- so I'd peg them as striker/controller major, with a minor in defending, but I don't think even with flexible stats that there's a defender that fits them perfectly. Swordmage or Paladin could work, but they've got few features that are useful for leaders (telepathy, ok, what else?) aside from their stats, and their stats are bad for defenders. Of course, in paragon and epic, most of their feats are +Defender or +Leader. Can't have everything. Now, lets look at Kalishtar: Wis+Cha: +Bard, +Cleric, +Ardent, +Paladin Bastion of Mental Clarity: +Defender, +Leader Telepathy: +Leader Dual Soul: +Defender Feats: Clarity of Spirit: +Leader, +Defender Dual Mind Strength: +Striker, +Controller (but really good with any psionic class) Group Mindlink: +Leader Quori Shield: +Defender (same issues as the shardmind resist, though And they've got some good feats for nearly every class--many of which don't suit their stat pairs. Go fig. And in epic: [URL="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=1421"]Quori Desperation[/URL]: +Defender A quick perusal implies that while either can really do any role (Kalishtar monks look lovely aside from that minor lack of a Dex bonus), that Kalishtar are best suited as defenders and leaders, whereas shardminds are best suited as strikers and controllers. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Does the shardmind seem overpowered?
Top