Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Does the Tongues Spell Allow You to Read?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="paradox42" data-source="post: 5753147" data-attributes="member: 29746"><p>You misunderstood what I was saying, I think. Let me try it a different way.</p><p></p><p>Character under the effect of <em>Tongues</em> is called "Speaker."</p><p></p><p>Speaker says something to a group of four people, call them "Listener A, Listener B, Listener C," and "Listener D."</p><p></p><p>Listener A is from Rome, and is a native speaker of Latin.</p><p></p><p>Listener B is from southern Italy, and is a native speaker of Etruscan.</p><p></p><p>Listener C is from Athens, and is a native speaker of Greek.</p><p></p><p>Listener D is from Ashurbanipal, and is a native speaker of Persian.</p><p></p><p>Speaker says something in the unique "language" allowed him by the <em>Tongues</em> spell. He just speaks once, and thinks of the words in whatever language he likes (most likely his native one).</p><p></p><p>Listener A hears Latin, as if Speaker were using Latin to talk (even though he's not). Listener B hears Etruscan, as if Speaker were using Etruscan (even though he's not). Listener C hears Greek, as if Speaker were using Greek (even though he's not). Listener D hears Persian, as if Speaker were using Persian (even though he's not).</p><p></p><p>It's a really weird and subtle effect, not directly implied by the wording of the existing <em>Tongues</em> spell.</p><p></p><p></p><p>On another note, I have a world with lots of languages too. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Each continent has its own Common tongue, and the Underdark has Undercommon; there are some 70-odd different languages to learn (some of which are dead languages used by civilizations that were snuffed out for one reason or another centuries ago). I also wrote in rules for special things like language families (for example, several varieties of Dwarven, but learning one gives you a bonus on Linguistics with others in the family even if you don't technically speak them) and "espionage" languages (two different languages use the same symbols for writing, allowing you to hide secret messages in one language within a "surface message" written in the other). They might rarely or never come up in play, but I like having the option of using them for a cooler campaign.</p></blockquote><p></p>
[QUOTE="paradox42, post: 5753147, member: 29746"] You misunderstood what I was saying, I think. Let me try it a different way. Character under the effect of [I]Tongues[/I] is called "Speaker." Speaker says something to a group of four people, call them "Listener A, Listener B, Listener C," and "Listener D." Listener A is from Rome, and is a native speaker of Latin. Listener B is from southern Italy, and is a native speaker of Etruscan. Listener C is from Athens, and is a native speaker of Greek. Listener D is from Ashurbanipal, and is a native speaker of Persian. Speaker says something in the unique "language" allowed him by the [I]Tongues[/I] spell. He just speaks once, and thinks of the words in whatever language he likes (most likely his native one). Listener A hears Latin, as if Speaker were using Latin to talk (even though he's not). Listener B hears Etruscan, as if Speaker were using Etruscan (even though he's not). Listener C hears Greek, as if Speaker were using Greek (even though he's not). Listener D hears Persian, as if Speaker were using Persian (even though he's not). It's a really weird and subtle effect, not directly implied by the wording of the existing [I]Tongues[/I] spell. On another note, I have a world with lots of languages too. :) Each continent has its own Common tongue, and the Underdark has Undercommon; there are some 70-odd different languages to learn (some of which are dead languages used by civilizations that were snuffed out for one reason or another centuries ago). I also wrote in rules for special things like language families (for example, several varieties of Dwarven, but learning one gives you a bonus on Linguistics with others in the family even if you don't technically speak them) and "espionage" languages (two different languages use the same symbols for writing, allowing you to hide secret messages in one language within a "surface message" written in the other). They might rarely or never come up in play, but I like having the option of using them for a cooler campaign. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Does the Tongues Spell Allow You to Read?
Top