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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Does the Trapsense ability, for a Rogue, come into play in this situation?
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<blockquote data-quote="Lonely Tylenol" data-source="post: 1835051" data-attributes="member: 18549"><p><strong>Excuse me?</strong></p><p></p><p>Are you trying to tell me that there is a rogue player in existence that _doesn't_ take 20 on every single check he makes outside of combat? I have never seen a rogue fail to detect and disarm a trap, just because taking 20 is guaranteed win.</p><p></p><p>Seriously, most parties crawl through these dungeons at like 5 feet per minute thanks to the take 20 rules. I think the rogue should get a verisilimitude XP bonus for acting in a realistic fashion by taking a quick look instead of getting out the magnifying glass and examining every nook and cranny of the potentially trapped object. But I also agree that he should take 3d6 damage for putting his hand on a live metal object. I encourage any of you to try it and see how many times out of 20 you don't get shocked. By the book, it should be at least 1, probably 2 if you've got a few levels of Commoner or Expert. If you get shocked 100% of the time, it means there's no reflex save, because otherwise you'd eventually roll a natural 20 for your save. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Lonely Tylenol, post: 1835051, member: 18549"] [b]Excuse me?[/b] Are you trying to tell me that there is a rogue player in existence that _doesn't_ take 20 on every single check he makes outside of combat? I have never seen a rogue fail to detect and disarm a trap, just because taking 20 is guaranteed win. Seriously, most parties crawl through these dungeons at like 5 feet per minute thanks to the take 20 rules. I think the rogue should get a verisilimitude XP bonus for acting in a realistic fashion by taking a quick look instead of getting out the magnifying glass and examining every nook and cranny of the potentially trapped object. But I also agree that he should take 3d6 damage for putting his hand on a live metal object. I encourage any of you to try it and see how many times out of 20 you don't get shocked. By the book, it should be at least 1, probably 2 if you've got a few levels of Commoner or Expert. If you get shocked 100% of the time, it means there's no reflex save, because otherwise you'd eventually roll a natural 20 for your save. :p [/QUOTE]
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Does the Trapsense ability, for a Rogue, come into play in this situation?
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