Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Does the Trapsense ability, for a Rogue, come into play in this situation?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="isoChron" data-source="post: 1837515" data-attributes="member: 5927"><p>But is it reasonable to get the XP for the trap if you search every single room in a dungeon taking 20 ???</p><p>Where the sense ? </p><p>"OK, guys ! Another room, get out your lunch and start a fire for coffee. </p><p>Rogue ! Search ! Search !"</p><p></p><p>It's not fun to die because of a trap, but it happens every now and then. It's simply unrealistic to search every 5 ft square of a room taking 20. It's even unrealistic to search every single square of a rooms floor. I don't look 6 seconds before I make a step in a natural cavern, do you ? </p><p>I don't search places for traps if I never have the intention to go to that specific place. Imagine a room 30 ft x 30 ft. There is nothing in there just bare floor, wall, ceiling. Now you see a door to the left and a door to the right. Do you search the wall to the front because there could be a trigger for a trap ? I think you straight walk to one or the other door, search there, open it and walk through.</p><p>If you engage the whole party with low Search skills to search the room, it is most likely that you trigger the trap because you (the party) searched for it, not because you accidently triggered it.</p><p></p><p>As a DM I place traps where they are not expected. In the middle of a 5ft hallway or the like. (I hate playing NPC-wizards as dumb commoners.)</p><p>But the first character moving near the trap gets a spot-check (rolled by me, the DM). He has the chance to notice something unusual and then it's on the party to work it out. The rogue will most certainly search this specific area. If the search check says there is nothing special to see there he tells the other characters and moves on. Most of the time he will detect the trap. If not he gets a save or AC vs. the trap (nearly always doing the save and not getting harmed because of Evasion). In very few cases he will take the damage because of no save, no attack traps. And what ? The next fireball in a fight will equal this damage out with the fighter (who will most certainly take at least half damage).</p></blockquote><p></p>
[QUOTE="isoChron, post: 1837515, member: 5927"] But is it reasonable to get the XP for the trap if you search every single room in a dungeon taking 20 ??? Where the sense ? "OK, guys ! Another room, get out your lunch and start a fire for coffee. Rogue ! Search ! Search !" It's not fun to die because of a trap, but it happens every now and then. It's simply unrealistic to search every 5 ft square of a room taking 20. It's even unrealistic to search every single square of a rooms floor. I don't look 6 seconds before I make a step in a natural cavern, do you ? I don't search places for traps if I never have the intention to go to that specific place. Imagine a room 30 ft x 30 ft. There is nothing in there just bare floor, wall, ceiling. Now you see a door to the left and a door to the right. Do you search the wall to the front because there could be a trigger for a trap ? I think you straight walk to one or the other door, search there, open it and walk through. If you engage the whole party with low Search skills to search the room, it is most likely that you trigger the trap because you (the party) searched for it, not because you accidently triggered it. As a DM I place traps where they are not expected. In the middle of a 5ft hallway or the like. (I hate playing NPC-wizards as dumb commoners.) But the first character moving near the trap gets a spot-check (rolled by me, the DM). He has the chance to notice something unusual and then it's on the party to work it out. The rogue will most certainly search this specific area. If the search check says there is nothing special to see there he tells the other characters and moves on. Most of the time he will detect the trap. If not he gets a save or AC vs. the trap (nearly always doing the save and not getting harmed because of Evasion). In very few cases he will take the damage because of no save, no attack traps. And what ? The next fireball in a fight will equal this damage out with the fighter (who will most certainly take at least half damage). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Does the Trapsense ability, for a Rogue, come into play in this situation?
Top