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General Tabletop Discussion
*Dungeons & Dragons
Does the wizard need more spells learned per level?
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<blockquote data-quote="Gradine" data-source="post: 7083584" data-attributes="member: 57112"><p>First off my apologies. Given the fact that every discussion of class balance becomes an edition-war "caster supremacy" "but what about martials" argument, and because so many threads have just popped up about how to improve non-casters, a thread popping up about how terribly wizards have it seemed a little too much like an attempt at trolling to me. I'm sincerely sorry for casting aspersions on your motives.</p><p></p><p></p><p></p><p>Considering the DM is, in essence, the actual game designer (not just the rules designer), there's absolutely no way to remove DM fiat from any balancing equation. Even when running a published adventure the DM has to account to diversions and improvisations and players otherwise coloring outside the lines. Spellbook-casters (Wizards, Mages, Magic-users, Illusionists, etc.) have always been at the whim of the DM, in every edition of D&D, from not only spell research to finding scrolls/books to copy from (even in 3.5, the DM didn't have to allow magic shops in their setting if they didn't want them), to protecting the book from theft and/or damage.</p><p></p><p>5e just finally made DM empowerment in regards to game balance a core assumption in the rules design. You point out the Wild Magic Sorcerer as the <em>only</em> example where DM effort is required to balance, but may I also present to you: any class whose mechanics refresh on a short or long rest? So basically... every class? Except maybe the Champion?</p><p></p><p>In 5e, the DM controls the game balance. They do it through control of resources (magic items, scrolls for wizards), through encounter design (ratio of combat vs other pillars, the nature and makeup of those encounters), through adventure design (how many opportunities are present for a good short rest, how lenient the DM is in not interrupting short or long rests), and through the impact of class features (wild surges and spellbooks, but also the relevance of paladin oaths or cleric divine powers/institutions). And it's a baked in part of the game that essentially every class feels. The impact of my Battlemaster's Pushing Attack</p><p>is directly proportional to the number of pits and ledges my DM designs combats around.</p></blockquote><p></p>
[QUOTE="Gradine, post: 7083584, member: 57112"] First off my apologies. Given the fact that every discussion of class balance becomes an edition-war "caster supremacy" "but what about martials" argument, and because so many threads have just popped up about how to improve non-casters, a thread popping up about how terribly wizards have it seemed a little too much like an attempt at trolling to me. I'm sincerely sorry for casting aspersions on your motives. Considering the DM is, in essence, the actual game designer (not just the rules designer), there's absolutely no way to remove DM fiat from any balancing equation. Even when running a published adventure the DM has to account to diversions and improvisations and players otherwise coloring outside the lines. Spellbook-casters (Wizards, Mages, Magic-users, Illusionists, etc.) have always been at the whim of the DM, in every edition of D&D, from not only spell research to finding scrolls/books to copy from (even in 3.5, the DM didn't have to allow magic shops in their setting if they didn't want them), to protecting the book from theft and/or damage. 5e just finally made DM empowerment in regards to game balance a core assumption in the rules design. You point out the Wild Magic Sorcerer as the [I]only[/I] example where DM effort is required to balance, but may I also present to you: any class whose mechanics refresh on a short or long rest? So basically... every class? Except maybe the Champion? In 5e, the DM controls the game balance. They do it through control of resources (magic items, scrolls for wizards), through encounter design (ratio of combat vs other pillars, the nature and makeup of those encounters), through adventure design (how many opportunities are present for a good short rest, how lenient the DM is in not interrupting short or long rests), and through the impact of class features (wild surges and spellbooks, but also the relevance of paladin oaths or cleric divine powers/institutions). And it's a baked in part of the game that essentially every class feels. The impact of my Battlemaster's Pushing Attack is directly proportional to the number of pits and ledges my DM designs combats around. [/QUOTE]
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Does the wizard need more spells learned per level?
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