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General Tabletop Discussion
*Dungeons & Dragons
Does the wizard need more spells learned per level?
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<blockquote data-quote="Tony Vargas" data-source="post: 7084487" data-attributes="member: 996"><p>It's not /based/ on that presumption, it's based on the actual capabilities of the classes, themselves. That it's a bug rather than a feature is based on the presumption that a game should be balanced (which isn't unreasonable) - and, in the context of 5e, that the DM shouldn't have to exert himself to achieve said balance (which probably is unreasonable, IMHO).</p><p></p><p>That last bit's the problem. 5e is designed to Empower DMs, not make DMing paint-by-numbers simple. </p><p></p><p> Thank you for your honesty. </p><p></p><p> I can't agree. 1e AD&D was full of baroque mechanisms that attempted to impose balance on the classes, and admonishments to the DM to be careful messing with those mechanisms. Sure, those attempts were mostly unsuccessful, and only theoretically worked over many levels, but they were there. </p><p></p><p>MMOs didn't need game balance because they had PvP, they needed game balance because they were games, that a lot of people actually played, would stop playing if they got bored/frustrated, and couldn't fix with a binder full of house rules.</p><p></p><p>Besides, 3.x was well-suited to PvP & arena play, and wasn't balanced at all, indeed, it was intentionally imbalanced with built-in rewards for system mastery. </p><p>Conversely, 4e, which sucked for PvP, was the <s>best-</s> most-nearly-balanced version of D&D. </p><p></p><p>So, no MMO implies PvP implies a need for balance is nonsense. </p><p></p><p>Games in general - RPG, MMO, CCG, board, or otherwise - need balance to avoid sucking. Even 5e needs balance, it just depends on the DM to provide enough of it for his particular table.</p><p></p><p> Ironically, that's the theoretical <em>balance</em> classic D&D was going for. The tremendous magical power of the high-level wizard was balanced by his having sucked out loud at lower levels. </p><p></p><p> Meh. Low level 5e wizards can also do amazing things - unlike 1e magic-users, more than 1/day. And, like 3.x wizards, 5e wizards they can do adequate things all day long, just with combat-effective, even flashy, at-will cantrips instead of light crossbows. At the other extreme, 5e limits wizards to relatively few very high-level spell slots/day. So it's not like wizards go through the low-level hazing magic-users did back in the day. Nor are they really all that fragile. They got a HD upgrade, can sport a decent AC, and don't provoke AoOs when casting.</p><p></p><p> As long as the combat lasts, that is - and 5e has been carefully tuned for fast combat. And, a fighter /can/ Action Surge to contribute some pretty staggering DPR in one particular round.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7084487, member: 996"] It's not /based/ on that presumption, it's based on the actual capabilities of the classes, themselves. That it's a bug rather than a feature is based on the presumption that a game should be balanced (which isn't unreasonable) - and, in the context of 5e, that the DM shouldn't have to exert himself to achieve said balance (which probably is unreasonable, IMHO). That last bit's the problem. 5e is designed to Empower DMs, not make DMing paint-by-numbers simple. Thank you for your honesty. I can't agree. 1e AD&D was full of baroque mechanisms that attempted to impose balance on the classes, and admonishments to the DM to be careful messing with those mechanisms. Sure, those attempts were mostly unsuccessful, and only theoretically worked over many levels, but they were there. MMOs didn't need game balance because they had PvP, they needed game balance because they were games, that a lot of people actually played, would stop playing if they got bored/frustrated, and couldn't fix with a binder full of house rules. Besides, 3.x was well-suited to PvP & arena play, and wasn't balanced at all, indeed, it was intentionally imbalanced with built-in rewards for system mastery. Conversely, 4e, which sucked for PvP, was the [s]best-[/s] most-nearly-balanced version of D&D. So, no MMO implies PvP implies a need for balance is nonsense. Games in general - RPG, MMO, CCG, board, or otherwise - need balance to avoid sucking. Even 5e needs balance, it just depends on the DM to provide enough of it for his particular table. Ironically, that's the theoretical [i]balance[/i] classic D&D was going for. The tremendous magical power of the high-level wizard was balanced by his having sucked out loud at lower levels. Meh. Low level 5e wizards can also do amazing things - unlike 1e magic-users, more than 1/day. And, like 3.x wizards, 5e wizards they can do adequate things all day long, just with combat-effective, even flashy, at-will cantrips instead of light crossbows. At the other extreme, 5e limits wizards to relatively few very high-level spell slots/day. So it's not like wizards go through the low-level hazing magic-users did back in the day. Nor are they really all that fragile. They got a HD upgrade, can sport a decent AC, and don't provoke AoOs when casting. As long as the combat lasts, that is - and 5e has been carefully tuned for fast combat. And, a fighter /can/ Action Surge to contribute some pretty staggering DPR in one particular round. [/QUOTE]
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Does the wizard need more spells learned per level?
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