Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Does the wizard need more spells learned per level?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Aldarc" data-source="post: 7085067" data-attributes="member: 5142"><p>I'm surprised that the rogue is the most egregious to your mind and not the wizard, especially given how wizards' magic can outperform the rogue's combat output and exploration pillar. They even have a number of defensive abilities that lessen the impact of their squishiness. </p><p></p><p>And I, hopefully respectfully, reject your presupposition. It's great to have a sense of progression for characters, but I don't think that wizards are somehow entitled to quadratic progression while martial characters are relegated to linear progression. In my ideal world, all classes are fun, rewarding, and relatively balanced at all tiers of play. IMHO, classes should be relatively balanced across levels because of a simple pragmatic reality of tabletop gaming, especially with D&D: not every tier of gameplay sees an equal amount of playtime. </p><p></p><p>A low level wizard should not be balanced with the notion that they will be gods at top tiers who outshine their martial comrades when most campaigns will probably not extend past 8th level. Wizards should be viable at the lower tiers, which also means that they should probably get taken down several notches at the top tier. I don't think that we can presume any longer that wizards will be "rewarded" for reaching top tier or that fighters deserve less reward for achieving top tier than wizards. </p><p></p><p>It's likely for this reason that we have seen wizards (and other full casters) gain at-will cantrips, boosts to their HP, and more spells at low level in comparison to the earliest editions. Conversely, it seems ridiculous to me that players who chose martial characters get screwed at higher tiers of play by "virtue" of not being wizards. What happens to campaigns that start at mid or high levels? There was no sense for either the fighter being stronger or wizard being weaker then. By that point, in some editions, it has become the Wizard (and Friends) Show. Players should not be punished or rewarded in the endgame for their class choices. Instead, players should feel they are being rewarded at all levels of gameplay.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 7085067, member: 5142"] I'm surprised that the rogue is the most egregious to your mind and not the wizard, especially given how wizards' magic can outperform the rogue's combat output and exploration pillar. They even have a number of defensive abilities that lessen the impact of their squishiness. And I, hopefully respectfully, reject your presupposition. It's great to have a sense of progression for characters, but I don't think that wizards are somehow entitled to quadratic progression while martial characters are relegated to linear progression. In my ideal world, all classes are fun, rewarding, and relatively balanced at all tiers of play. IMHO, classes should be relatively balanced across levels because of a simple pragmatic reality of tabletop gaming, especially with D&D: not every tier of gameplay sees an equal amount of playtime. A low level wizard should not be balanced with the notion that they will be gods at top tiers who outshine their martial comrades when most campaigns will probably not extend past 8th level. Wizards should be viable at the lower tiers, which also means that they should probably get taken down several notches at the top tier. I don't think that we can presume any longer that wizards will be "rewarded" for reaching top tier or that fighters deserve less reward for achieving top tier than wizards. It's likely for this reason that we have seen wizards (and other full casters) gain at-will cantrips, boosts to their HP, and more spells at low level in comparison to the earliest editions. Conversely, it seems ridiculous to me that players who chose martial characters get screwed at higher tiers of play by "virtue" of not being wizards. What happens to campaigns that start at mid or high levels? There was no sense for either the fighter being stronger or wizard being weaker then. By that point, in some editions, it has become the Wizard (and Friends) Show. Players should not be punished or rewarded in the endgame for their class choices. Instead, players should feel they are being rewarded at all levels of gameplay. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Does the wizard need more spells learned per level?
Top