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General Tabletop Discussion
*Dungeons & Dragons
Does the world exist for the PCs?
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<blockquote data-quote="Beleriphon" data-source="post: 7613245" data-attributes="member: 27847"><p>I'm with Umbran. I might think about the world as a background, but like the United States in <em>Die Hard</em>, everything in the movie exists to facilitate John McLean tossing Hans Gruber off the top of Nakatomi Tower.</p><p></p><p>To extend that when I create an NPC I'm going to take into account the players. If I play him up like Hans Gruber they're probably going hate him and want to kill him, but that's my intent. I don't need much reason beyond wanting the players to hate the character. If pressed I can come up with some rationale that feeds into making them hate the character more. By the same token if I want the characters to like the duchess I might characterize her as being something akin Théoden, to build sympathy. But that's because I know my players think Théoden is awesome.</p></blockquote><p></p>
[QUOTE="Beleriphon, post: 7613245, member: 27847"] I'm with Umbran. I might think about the world as a background, but like the United States in [I]Die Hard[/I], everything in the movie exists to facilitate John McLean tossing Hans Gruber off the top of Nakatomi Tower. To extend that when I create an NPC I'm going to take into account the players. If I play him up like Hans Gruber they're probably going hate him and want to kill him, but that's my intent. I don't need much reason beyond wanting the players to hate the character. If pressed I can come up with some rationale that feeds into making them hate the character more. By the same token if I want the characters to like the duchess I might characterize her as being something akin Théoden, to build sympathy. But that's because I know my players think Théoden is awesome. [/QUOTE]
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