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Does the world exist for the PCs?
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<blockquote data-quote="Celebrim" data-source="post: 7613359" data-attributes="member: 4937"><p>The world exists for the players, in the sense that I generally only bother developing the world in great detail if it pertains to something the players are going to interact with. But, the world is indifferent to the PC's. As far as the world is concerned, the PC's are nothing special, or at least nothing more special than a group of young but prodigiously talented individuals with amazing aptitude and potential for whom stories seem to spring up wherever they go. </p><p></p><p></p><p></p><p>So, if I develop a settlement I do it primarily with an eye toward realism or verisimilitude. So for example, no shops for adventuring equipment unless the town is big enough to plausibly support a weaponsmith, armorer, apothecary, alchemist, hedge wizard, and so forth. </p><p></p><p>However, I do at the same time try to fill the world with plot hooks and adventure. Whether this has an eye toward the PC's or not, I couldn't really say, because if I expanded out the world it would always have these opportunities for adventure, intrigue, and derring-do. So, I guess you could say it's a whole world of adventure. Whether that's plausible I don't know, but I try to at least make it somewhat believable.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7613359, member: 4937"] The world exists for the players, in the sense that I generally only bother developing the world in great detail if it pertains to something the players are going to interact with. But, the world is indifferent to the PC's. As far as the world is concerned, the PC's are nothing special, or at least nothing more special than a group of young but prodigiously talented individuals with amazing aptitude and potential for whom stories seem to spring up wherever they go. So, if I develop a settlement I do it primarily with an eye toward realism or verisimilitude. So for example, no shops for adventuring equipment unless the town is big enough to plausibly support a weaponsmith, armorer, apothecary, alchemist, hedge wizard, and so forth. However, I do at the same time try to fill the world with plot hooks and adventure. Whether this has an eye toward the PC's or not, I couldn't really say, because if I expanded out the world it would always have these opportunities for adventure, intrigue, and derring-do. So, I guess you could say it's a whole world of adventure. Whether that's plausible I don't know, but I try to at least make it somewhat believable. [/QUOTE]
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Does the world exist for the PCs?
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