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Does the world exist for the PCs?
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<blockquote data-quote="jgsugden" data-source="post: 7613417" data-attributes="member: 2629"><p>This is mistaken. I have run, and played within, a lot of campaigns designed to focus around the characters. Some were great... others not so much. How believable as a setting they were had a lot more to do with the quality of storytelling than anything else. If I've experienced immersive, believable worlds that were tailored to the PCs... well, a believable world CAN be built for the specific PCs.</p><p></p><p>For an example where an existing campaign world has been tailored to a party, see Matt Mercer's Critical Role world. He built an extensive campaign setting. Then he tailored it to his player's PCs, their backstories, and their interests. You can have criticisms of his style, but there is no real room to argue that it does not work as a believable fantasy world. It is immersive and evocative - and a lot of it is built to support the stories that grow out of his PC's back stories. </p><p></p><p>Some of his most recent comments on Talks Machnia also may be of note - they discuss where his designs that were independent of the PCs (created prior to the PCs being made) ended up lining up perfectly with PCs and their backstories. They often discover - in game - new connections that were unintentional. If these connections occur organically, intentionally placing similar connections cannot, inherently, be disruptive, as you suppose.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 7613417, member: 2629"] This is mistaken. I have run, and played within, a lot of campaigns designed to focus around the characters. Some were great... others not so much. How believable as a setting they were had a lot more to do with the quality of storytelling than anything else. If I've experienced immersive, believable worlds that were tailored to the PCs... well, a believable world CAN be built for the specific PCs. For an example where an existing campaign world has been tailored to a party, see Matt Mercer's Critical Role world. He built an extensive campaign setting. Then he tailored it to his player's PCs, their backstories, and their interests. You can have criticisms of his style, but there is no real room to argue that it does not work as a believable fantasy world. It is immersive and evocative - and a lot of it is built to support the stories that grow out of his PC's back stories. Some of his most recent comments on Talks Machnia also may be of note - they discuss where his designs that were independent of the PCs (created prior to the PCs being made) ended up lining up perfectly with PCs and their backstories. They often discover - in game - new connections that were unintentional. If these connections occur organically, intentionally placing similar connections cannot, inherently, be disruptive, as you suppose. [/QUOTE]
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