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General Tabletop Discussion
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Does the world exist for the PCs?
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<blockquote data-quote="Mercurius" data-source="post: 7613444" data-attributes="member: 59082"><p>I will add that as a player, I greatly enjoy when I experience or even just sense that the DM has put a lot of work and thought into creating a setting, whether that is through their own world design or deeply knowing (and perhaps adapting) the lore of a pre-published setting. If I sense that the setting is paper-thin in either respect--the world design or knowledge of the world--then it takes away from immersion. I feel less like I am exploring a living world, and more like I am playing a board game.</p><p></p><p>This is not to say that all DMs "must" world design to create the "illusion of immersion." Some DMs don't world build much or deeply know their setting, but are just great at improvising...but it is very hard, and rather rare, and almost inevitable that some "thinning out" occurs, or cracks appear in the game environment, if it doesn't have a "deep setting" to hold it. </p><p></p><p>I realize also that some (even most) players don't care, and that it may come down to "gamer personality types," whether GNS or otherwise. I can even enjoy a good "gamist romp," but to really love a D&D experience, to really care about what happens, I want the immersion.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 7613444, member: 59082"] I will add that as a player, I greatly enjoy when I experience or even just sense that the DM has put a lot of work and thought into creating a setting, whether that is through their own world design or deeply knowing (and perhaps adapting) the lore of a pre-published setting. If I sense that the setting is paper-thin in either respect--the world design or knowledge of the world--then it takes away from immersion. I feel less like I am exploring a living world, and more like I am playing a board game. This is not to say that all DMs "must" world design to create the "illusion of immersion." Some DMs don't world build much or deeply know their setting, but are just great at improvising...but it is very hard, and rather rare, and almost inevitable that some "thinning out" occurs, or cracks appear in the game environment, if it doesn't have a "deep setting" to hold it. I realize also that some (even most) players don't care, and that it may come down to "gamer personality types," whether GNS or otherwise. I can even enjoy a good "gamist romp," but to really love a D&D experience, to really care about what happens, I want the immersion. [/QUOTE]
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