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General Tabletop Discussion
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Does the world exist for the PCs?
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<blockquote data-quote="Ovinomancer" data-source="post: 7613448" data-attributes="member: 16814"><p>I disagree. Or, from a non-D&D game standpoint, at least. D&D has no mechanics for challenging the kind of building that focuses entirely on the PC. It is a system that requires some form of external to PC design, and so it fights against any real attempt to build a world around the PCs. This is where your point of feeling 'off' comes from -- the system itself fights against this. There are, however, a number of systems that do build around PC very well, and this is because each of them has a system that challenges these build points as part of play and, while still focusing on the PC, allows such things to become positive or negative according to how those challenges go for the PCs. This can, if employed properly (which isn't super easy, probably why most of these games are a bit niche), create a rich and detailed tapestry of a world, based entirely on the PCs, without feeling hollow, thin, or off. These systems work to reinforce this in ways D&D cannot. </p><p></p><p>That's not a knock on D&D, by the way. Game systems cannot do everything -- they're built to do the thing they do. It's why you can't play chess with the rules for Texas hold-em.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7613448, member: 16814"] I disagree. Or, from a non-D&D game standpoint, at least. D&D has no mechanics for challenging the kind of building that focuses entirely on the PC. It is a system that requires some form of external to PC design, and so it fights against any real attempt to build a world around the PCs. This is where your point of feeling 'off' comes from -- the system itself fights against this. There are, however, a number of systems that do build around PC very well, and this is because each of them has a system that challenges these build points as part of play and, while still focusing on the PC, allows such things to become positive or negative according to how those challenges go for the PCs. This can, if employed properly (which isn't super easy, probably why most of these games are a bit niche), create a rich and detailed tapestry of a world, based entirely on the PCs, without feeling hollow, thin, or off. These systems work to reinforce this in ways D&D cannot. That's not a knock on D&D, by the way. Game systems cannot do everything -- they're built to do the thing they do. It's why you can't play chess with the rules for Texas hold-em. [/QUOTE]
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