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General Tabletop Discussion
*Dungeons & Dragons
Does the world exist for the PCs?
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<blockquote data-quote="HJFudge" data-source="post: 7613463" data-attributes="member: 6997593"><p>A properly crafted world is one that allows for the players to decide what their stakes are, decide what their motivations are, rather than some DM telling them what they must be. Which, when the DM creates the world centered around the PCs, it 'locks in' the motivation. Theres no room to move, and that really sucks if what the DM *thinks* the players want for their character doesn't end up being what they actually want. </p><p></p><p>When the world is crafted with places to interact and allows the players to choose where and how to engage with it, it becomes the PLAYERS story. Yes, it might not be the story you wanted to tell...but it will definitely be the story the PCs want to tell...because rather than following the script given to them, they are able to create their own. It is a matter of choice and a world which does not allow the choice for a character to do anything or be anything other than what he wanted to do and be at the start when he created his character is a poor one. It has no bones, it has no depth, it lacks in ability to interact with. A world which is properly built before the players set foot in it leaves room for them to move and find their place within it, with much more depth and the ability for them to carve their own meaning into things.</p><p></p><p>Your way cannot do this, not nearly as well. Because *you* are deciding what the player characters want and what they want to do. YOU. Not them. </p><p></p><p>Allow your players a chance to have a say. You will find it 100x better than your 'thousands of hours' you've done till now. Simply because you can't do the math don't mean it doesnt add up <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="HJFudge, post: 7613463, member: 6997593"] A properly crafted world is one that allows for the players to decide what their stakes are, decide what their motivations are, rather than some DM telling them what they must be. Which, when the DM creates the world centered around the PCs, it 'locks in' the motivation. Theres no room to move, and that really sucks if what the DM *thinks* the players want for their character doesn't end up being what they actually want. When the world is crafted with places to interact and allows the players to choose where and how to engage with it, it becomes the PLAYERS story. Yes, it might not be the story you wanted to tell...but it will definitely be the story the PCs want to tell...because rather than following the script given to them, they are able to create their own. It is a matter of choice and a world which does not allow the choice for a character to do anything or be anything other than what he wanted to do and be at the start when he created his character is a poor one. It has no bones, it has no depth, it lacks in ability to interact with. A world which is properly built before the players set foot in it leaves room for them to move and find their place within it, with much more depth and the ability for them to carve their own meaning into things. Your way cannot do this, not nearly as well. Because *you* are deciding what the player characters want and what they want to do. YOU. Not them. Allow your players a chance to have a say. You will find it 100x better than your 'thousands of hours' you've done till now. Simply because you can't do the math don't mean it doesnt add up :) [/QUOTE]
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