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Does the world exist for the PCs?
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<blockquote data-quote="Oofta" data-source="post: 7613578" data-attributes="member: 6801845"><p>The players and the DM need to work together to make stories that work for everyone. So in my campaign world (which I've been running for decades with multiple groups, multiple editions) some things make sense, some don't. So I don't care if you want to play a drow that dual-wields scimitars and has a pet cat. In my world drow are the boogeymen that rise from the darkness and murder people for fun in the middle of the night. I don't care if you're one in a million, the other 999,999 drow that anyone has ever encountered sealed your fate and people will assume you're a scout for a bigger group that's going to kill everyone in their sleep.</p><p></p><p>Same way with warlocks being limited in options for what patrons they can have. Sorry, but I don't allow evil characters and making a deal with the devil is evil. I also don't want to deal with Cthulhu suddenly taking notice of my world so that's out too. Sorry but there's no dragonborn, tieflings, tabaxi, and so on. Too many chefs spoil the broth and while dozens of different races coexisting may make sense in a sci-fi fantasy setting like Star Wars, I just don't see it making sense in my world.</p><p></p><p>Having said that, I have a big world. The group wants to do something centered around barbarians in the frozen north? Got you covered. Metropolitan environment with lots of political intrigue? Okay, you're going to be in this city I haven't run a campaign in for a while, let me think about how it's changed over the years and if any of the previous PCs would be legends or even NPCs. Gothic horror? Well it just so happens that I have notes about this region over here being secretly controlled by vampires. Want to play an ex-pirate? Awesome, the rest of the group wants to play in the mountains in the middle of the continent about as far away from the ocean as you can get. Is your ex-pirate trying to hide from someone or something?</p><p></p><p>So I try to adjust things in a way that make sense but there will always be hard lines I don't cross. Seeking out Garshon's Pride, a sword of legend? Well, it's a longsword because I threw that bit of lore in because it was originally used by a PC to kill a vampire boss while also sacrificing himself in a glorious fashion imbuing it with holy power. Hope that works for the group.</p><p></p><p>The world exists outside of a specific campaign, group or player. Hopefully my players appreciate that some day their name may too become part of the legends that help make my world a richer place.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7613578, member: 6801845"] The players and the DM need to work together to make stories that work for everyone. So in my campaign world (which I've been running for decades with multiple groups, multiple editions) some things make sense, some don't. So I don't care if you want to play a drow that dual-wields scimitars and has a pet cat. In my world drow are the boogeymen that rise from the darkness and murder people for fun in the middle of the night. I don't care if you're one in a million, the other 999,999 drow that anyone has ever encountered sealed your fate and people will assume you're a scout for a bigger group that's going to kill everyone in their sleep. Same way with warlocks being limited in options for what patrons they can have. Sorry, but I don't allow evil characters and making a deal with the devil is evil. I also don't want to deal with Cthulhu suddenly taking notice of my world so that's out too. Sorry but there's no dragonborn, tieflings, tabaxi, and so on. Too many chefs spoil the broth and while dozens of different races coexisting may make sense in a sci-fi fantasy setting like Star Wars, I just don't see it making sense in my world. Having said that, I have a big world. The group wants to do something centered around barbarians in the frozen north? Got you covered. Metropolitan environment with lots of political intrigue? Okay, you're going to be in this city I haven't run a campaign in for a while, let me think about how it's changed over the years and if any of the previous PCs would be legends or even NPCs. Gothic horror? Well it just so happens that I have notes about this region over here being secretly controlled by vampires. Want to play an ex-pirate? Awesome, the rest of the group wants to play in the mountains in the middle of the continent about as far away from the ocean as you can get. Is your ex-pirate trying to hide from someone or something? So I try to adjust things in a way that make sense but there will always be hard lines I don't cross. Seeking out Garshon's Pride, a sword of legend? Well, it's a longsword because I threw that bit of lore in because it was originally used by a PC to kill a vampire boss while also sacrificing himself in a glorious fashion imbuing it with holy power. Hope that works for the group. The world exists outside of a specific campaign, group or player. Hopefully my players appreciate that some day their name may too become part of the legends that help make my world a richer place. [/QUOTE]
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