Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Does the world exist for the PCs?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ovinomancer" data-source="post: 7613597" data-attributes="member: 16814"><p>Responding out of order because it making things flow better.</p><p></p><p>No, I disagree. Well, I'll agree that this is how it works in D&D land, and in many other games, but it's not a category error because you can build the world around the PCs. Answering the below at the same time, there's the model of No Myth, where nothing in the game world is set until play begins, and then it's defined in play according to the needs of play. PCs, in this kind of play, really need to have robust traits, beliefs, and goals, because these become the focus of the challenge of play, in that the GM's job is to frame scene that put these at risk. Play involves the creation of the world as a foil against the PCs, with PC failure resulting in the world becoming inimical to there goals and success moving those goals forward.</p><p></p><p>This really only works in systems that are built to challenge these kinds of things. It does result in a world built around the PCs (and often by the PCs), and, done well, results in a deep and living tapestry of a world. Done poorly, it's as bad as a badly built D&D campaign.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7613597, member: 16814"] Responding out of order because it making things flow better. No, I disagree. Well, I'll agree that this is how it works in D&D land, and in many other games, but it's not a category error because you can build the world around the PCs. Answering the below at the same time, there's the model of No Myth, where nothing in the game world is set until play begins, and then it's defined in play according to the needs of play. PCs, in this kind of play, really need to have robust traits, beliefs, and goals, because these become the focus of the challenge of play, in that the GM's job is to frame scene that put these at risk. Play involves the creation of the world as a foil against the PCs, with PC failure resulting in the world becoming inimical to there goals and success moving those goals forward. This really only works in systems that are built to challenge these kinds of things. It does result in a world built around the PCs (and often by the PCs), and, done well, results in a deep and living tapestry of a world. Done poorly, it's as bad as a badly built D&D campaign. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Does the world exist for the PCs?
Top