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General Tabletop Discussion
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Does the world exist for the PCs?
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<blockquote data-quote="Brashnir2" data-source="post: 7613699" data-attributes="member: 6989505"><p>I think you fundamentally misunderstand what the notion of designing the world around the actions of the players is about. Of course the players have choices and the ability to leave their imprint on the world. Putting an "Empire of Doom" in the world, and then expecting the players to not act upon it is bad GMing. If it's there, of course it's an option for the players to try and interfere with it. </p><p></p><p>But the idea of designing around the players isn't to take away player agency, it's to limit the required planning on the part of the GM to the things that the players take an interest in. I'm not going to spend 3 weeks building cities and demography for a region of the world that the players are never expected to encounter. That said, if the players' actions start leading them in that direction, I'll take the time to start fleshing that stuff out. </p><p></p><p>I don't have time to build every NPC in every city that the party could possibly decide to venture to. Nobody does. The role of the DM is to present scenarios and options, and then roll with the party's choices, even if it wasn't included among the expected options.</p></blockquote><p></p>
[QUOTE="Brashnir2, post: 7613699, member: 6989505"] I think you fundamentally misunderstand what the notion of designing the world around the actions of the players is about. Of course the players have choices and the ability to leave their imprint on the world. Putting an "Empire of Doom" in the world, and then expecting the players to not act upon it is bad GMing. If it's there, of course it's an option for the players to try and interfere with it. But the idea of designing around the players isn't to take away player agency, it's to limit the required planning on the part of the GM to the things that the players take an interest in. I'm not going to spend 3 weeks building cities and demography for a region of the world that the players are never expected to encounter. That said, if the players' actions start leading them in that direction, I'll take the time to start fleshing that stuff out. I don't have time to build every NPC in every city that the party could possibly decide to venture to. Nobody does. The role of the DM is to present scenarios and options, and then roll with the party's choices, even if it wasn't included among the expected options. [/QUOTE]
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Does the world exist for the PCs?
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