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Does the world exist for the PCs?
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<blockquote data-quote="HJFudge" data-source="post: 7613703" data-attributes="member: 6997593"><p>When I place a thing in my world, I have no expectation on if the players will or will not act upon it. Because that is not my decision to make. Expecting the players to do ANYTHING is probably going to lead to a disappointed DM, if you've spent any time at a table this is known lol.</p><p></p><p> I expect the players to make their own choices, I merely present a world full of options. A buffet table, if you will. And when my players ask for something not on the menu? Having the bones of the world there allows you the tools to present options that you don't have to worry if they fit in the world and make sense or not. You KNOW they do. Because you've taken the time and done the prep work previously to have a general idea whats over those mountains, or whats across that sea.</p><p></p><p>Do you have every little detail? No that is foolish. But I do know in general that beyond the mountains is a wasteland ruled by the Demon Lord or whatever. This...doesn't change, either, depending on what PCs backgrounds are or what type of characters they are. It is what is there. Whether they are pirates or shepherds, clerics or rogues, whether there family was all killed by demons or if they were orphans from some war, it doesn't matter.</p><p></p><p>And worlds like that feel real.</p><p></p><p>Also, yes. This does take more work. It does take more time. But you get what you put in. If you spend 20 minutes prepping for a campaign, its gonna show, the players are going to see it, and it's going to be much poorer quality than if you just sit down for a long weekend and plan some real basic stuff. No one is asking you to put in a full work week here with super detailed stuff. Honestly, I could probably come up with some good bones for a setting and have the prep work done for it in a single day. It comes with practice...but again, it is not easy. There are only so many shortcuts one should take.</p><p></p><p>Are there parts of the world no one will ever see? Sure. But that just means you have things that perhaps a year or two down the line someone else will see. Or that you can transfer to another world entirely. This basic world building prep-work makes the game run much smoother and efficiently at the table. I don't have to pause and hem and haw or just pull something out of thin air that may contradict something else I said about the world 5 sessions ago. Nope, its there and I can draw upon it and flesh it out as needed.</p></blockquote><p></p>
[QUOTE="HJFudge, post: 7613703, member: 6997593"] When I place a thing in my world, I have no expectation on if the players will or will not act upon it. Because that is not my decision to make. Expecting the players to do ANYTHING is probably going to lead to a disappointed DM, if you've spent any time at a table this is known lol. I expect the players to make their own choices, I merely present a world full of options. A buffet table, if you will. And when my players ask for something not on the menu? Having the bones of the world there allows you the tools to present options that you don't have to worry if they fit in the world and make sense or not. You KNOW they do. Because you've taken the time and done the prep work previously to have a general idea whats over those mountains, or whats across that sea. Do you have every little detail? No that is foolish. But I do know in general that beyond the mountains is a wasteland ruled by the Demon Lord or whatever. This...doesn't change, either, depending on what PCs backgrounds are or what type of characters they are. It is what is there. Whether they are pirates or shepherds, clerics or rogues, whether there family was all killed by demons or if they were orphans from some war, it doesn't matter. And worlds like that feel real. Also, yes. This does take more work. It does take more time. But you get what you put in. If you spend 20 minutes prepping for a campaign, its gonna show, the players are going to see it, and it's going to be much poorer quality than if you just sit down for a long weekend and plan some real basic stuff. No one is asking you to put in a full work week here with super detailed stuff. Honestly, I could probably come up with some good bones for a setting and have the prep work done for it in a single day. It comes with practice...but again, it is not easy. There are only so many shortcuts one should take. Are there parts of the world no one will ever see? Sure. But that just means you have things that perhaps a year or two down the line someone else will see. Or that you can transfer to another world entirely. This basic world building prep-work makes the game run much smoother and efficiently at the table. I don't have to pause and hem and haw or just pull something out of thin air that may contradict something else I said about the world 5 sessions ago. Nope, its there and I can draw upon it and flesh it out as needed. [/QUOTE]
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