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Does There Need To Be More Player Focus?
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<blockquote data-quote="Wednesday Boy" data-source="post: 5318546" data-attributes="member: 53678"><p>In terms of the players narrating, I think that onus is on the GM as well. The GM needs to show the players that they have the freedom to narrate and how far they can go with it.</p><p> </p><p>One GM I have gives free rein to the players to narrate if they want to. Your PC walks into the inn and you can describe what you see in there and have a conversation with the bartender by yourself. The GM jumps in to add important items or get rid of things that shouldn't be there. And the players respond in kind, often narrating themselves.</p><p> </p><p>Another GM does it to a lesser degree, often describing the inn for us then asking us to pitch in something we see. And we do as asked but don't take complete control.</p><p> </p><p>For the GMs who never ask for extra narration, they don't get it. (Not out of ill will but because we don't want to overstep our bounds.)</p><p> </p><p>The same thing goes with world creation (locations, events, NPCs, etc.). The GMs who ask for and use the stuff get the best responses. I'll always flesh out my character's background but if it never sees use I won't continue to flesh out other stuff. If it does get incorporated I would expand my efforts.</p></blockquote><p></p>
[QUOTE="Wednesday Boy, post: 5318546, member: 53678"] In terms of the players narrating, I think that onus is on the GM as well. The GM needs to show the players that they have the freedom to narrate and how far they can go with it. One GM I have gives free rein to the players to narrate if they want to. Your PC walks into the inn and you can describe what you see in there and have a conversation with the bartender by yourself. The GM jumps in to add important items or get rid of things that shouldn't be there. And the players respond in kind, often narrating themselves. Another GM does it to a lesser degree, often describing the inn for us then asking us to pitch in something we see. And we do as asked but don't take complete control. For the GMs who never ask for extra narration, they don't get it. (Not out of ill will but because we don't want to overstep our bounds.) The same thing goes with world creation (locations, events, NPCs, etc.). The GMs who ask for and use the stuff get the best responses. I'll always flesh out my character's background but if it never sees use I won't continue to flesh out other stuff. If it does get incorporated I would expand my efforts. [/QUOTE]
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