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*TTRPGs General
Does There Need To Be More Player Focus?
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<blockquote data-quote="ExploderWizard" data-source="post: 5319164" data-attributes="member: 66434"><p>Players don't need to get really into a particular setting to get into the <em>campaign. </em>I'm running my campaign in The Grand Duchy of Karameikos and I only have one player who has real interest in Mystara outside of the campaign. A couple of them are old schoolers and remember the setting from way back when but don't feel any particular rush about playing a campaign in it now.</p><p> </p><p>This is perfectly fine and dandy because the published Mystara isn't half as interesting as the one we are exploring together as we play throough the campaign. Getting the players involved with the people, places, and things within the actual campaign is much more rewarding than fanboy worship of some published material that may or may not have any relation to their characters. </p><p> </p><p>The players are involved with campaign happenings because they are directly involved in shaping them and witnessing the change they have on their world. I don't expect players to get all excited about some published world (but if they are that's fine) but I do like to see engagement at the personal campaign level. Good hooks, interesting opportunities, and the freedom to make meaningful choices does most of that work. </p><p> </p><p>Players don't really need to narrate and blather on about the game world, they can influence it and shape it through their actions and deeds. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 5319164, member: 66434"] Players don't need to get really into a particular setting to get into the [I]campaign. [/I]I'm running my campaign in The Grand Duchy of Karameikos and I only have one player who has real interest in Mystara outside of the campaign. A couple of them are old schoolers and remember the setting from way back when but don't feel any particular rush about playing a campaign in it now. This is perfectly fine and dandy because the published Mystara isn't half as interesting as the one we are exploring together as we play throough the campaign. Getting the players involved with the people, places, and things within the actual campaign is much more rewarding than fanboy worship of some published material that may or may not have any relation to their characters. The players are involved with campaign happenings because they are directly involved in shaping them and witnessing the change they have on their world. I don't expect players to get all excited about some published world (but if they are that's fine) but I do like to see engagement at the personal campaign level. Good hooks, interesting opportunities, and the freedom to make meaningful choices does most of that work. Players don't really need to narrate and blather on about the game world, they can influence it and shape it through their actions and deeds. ;) [/QUOTE]
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