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General Tabletop Discussion
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Does There Need To Be More Player Focus?
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<blockquote data-quote="Umbran" data-source="post: 5319535" data-attributes="member: 177"><p>I have a sneaking suspicion that we are talking past each other a bit, possibly because there are two different meanings of "player focused" that aren't synonymous.</p><p></p><p>There's "player focused" meaning printed for the players to read, and "player focused" meaning that it is focused on what the players do. I am thinking the first is a hard sell, for the same reasons that books beyond the Players Handbook are usually a hard sell, but the second may still be of value.</p><p></p><p>Remember, typically a player cannot buy a book of crunch and expect and and all elements they wish to be available in a campaign. Traditionally, all these things have to pass through the GM. As a result, while some players do buy crunch, the real market for crunch is still primarily the GM - unless they are a collector, there's not a whole lot of point for a player to buy a book of crunch he doesn't already know the GM will be using.</p><p></p><p>The thing here is that roleplaying is not really any different. The GM controls the roleplay style of the group almost sa much as he or she controls the rules-content used at the table. If the GM or other players aren't supporting or using techniques to compliment what the player does, there's no real gain. </p><p></p><p>But, as usual, the GM sits in a position of authority from which he or she is typically <em>expected</em> to introduce new things to improve the game. So, "player focused" content which is printed for the GM, as options he or she can introduce to his or her group may be more effective, and more profitable.</p></blockquote><p></p>
[QUOTE="Umbran, post: 5319535, member: 177"] I have a sneaking suspicion that we are talking past each other a bit, possibly because there are two different meanings of "player focused" that aren't synonymous. There's "player focused" meaning printed for the players to read, and "player focused" meaning that it is focused on what the players do. I am thinking the first is a hard sell, for the same reasons that books beyond the Players Handbook are usually a hard sell, but the second may still be of value. Remember, typically a player cannot buy a book of crunch and expect and and all elements they wish to be available in a campaign. Traditionally, all these things have to pass through the GM. As a result, while some players do buy crunch, the real market for crunch is still primarily the GM - unless they are a collector, there's not a whole lot of point for a player to buy a book of crunch he doesn't already know the GM will be using. The thing here is that roleplaying is not really any different. The GM controls the roleplay style of the group almost sa much as he or she controls the rules-content used at the table. If the GM or other players aren't supporting or using techniques to compliment what the player does, there's no real gain. But, as usual, the GM sits in a position of authority from which he or she is typically [i]expected[/i] to introduce new things to improve the game. So, "player focused" content which is printed for the GM, as options he or she can introduce to his or her group may be more effective, and more profitable. [/QUOTE]
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