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Does There Need To Be More Player Focus?
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<blockquote data-quote="Hussar" data-source="post: 5319707" data-attributes="member: 22779"><p>There's a couple of points there though. A player who narrates a small bit of your setting isn't touching the massive amounts of stuff you have to play with. OTOH, the character is generally the only thing the player has to control, so, messing with someone's character becomes a lot more difficult.</p><p></p><p>Secondly, I've rarely seen any campaign that didn't allow players to narrate their backgrounds to a large extent. How is that not stepping on the DM's toes? Sure, the DM can veto, ammend or whatnot background ideas, but, by and large, players can determine their own backgrounds within the DM's setting, to the point of adding NPC's (family, lords, mentors), locations (home, hideout, whatnot) and even setting elements (religious orders, wizard schools, etc.). So, it's not exactly out of left field for the player to have some input into the setting during the game.</p><p></p><p>It also depends on what system you're playing. FATE allows the DM to specifically trigger elements of a character. If a character has a particular attribute, the GM can pretty much force the player to play that trait, or heavily penalize him if he chooses to ignore his trait. Other systems can do all sorts of things. Heck, even traditional D&D lets me as the DM, charm or otherwise magically influence characters.</p><p></p><p>How many times have DM's turned to players and said, "Umm, you want to slit the innkeeper's throat and steal the cash... what alignment is your paladin again?" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Hussar, post: 5319707, member: 22779"] There's a couple of points there though. A player who narrates a small bit of your setting isn't touching the massive amounts of stuff you have to play with. OTOH, the character is generally the only thing the player has to control, so, messing with someone's character becomes a lot more difficult. Secondly, I've rarely seen any campaign that didn't allow players to narrate their backgrounds to a large extent. How is that not stepping on the DM's toes? Sure, the DM can veto, ammend or whatnot background ideas, but, by and large, players can determine their own backgrounds within the DM's setting, to the point of adding NPC's (family, lords, mentors), locations (home, hideout, whatnot) and even setting elements (religious orders, wizard schools, etc.). So, it's not exactly out of left field for the player to have some input into the setting during the game. It also depends on what system you're playing. FATE allows the DM to specifically trigger elements of a character. If a character has a particular attribute, the GM can pretty much force the player to play that trait, or heavily penalize him if he chooses to ignore his trait. Other systems can do all sorts of things. Heck, even traditional D&D lets me as the DM, charm or otherwise magically influence characters. How many times have DM's turned to players and said, "Umm, you want to slit the innkeeper's throat and steal the cash... what alignment is your paladin again?" :D [/QUOTE]
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