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Does There Need To Be More Player Focus?
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<blockquote data-quote="ExploderWizard" data-source="post: 5319730" data-attributes="member: 66434"><p>Its just the theory I was illustrating. Scale is another matter entirely. In a game where characters reach level 30 is making one decision for a character at level 2 really that big a deal compared to all the time they have to control the character? </p><p> </p><p> </p><p> </p><p>No arguments here. A DM who asks for backgrounds and such things is openly inviting setting creation participation just as a player who happily goes along with a railroad is consenting to a form of limited DM contol. No badwrongfun is taking place if the group is cool with these arrangements. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p> </p><p> </p><p> </p><p> </p><p>Not familliar with FATE at all but I do have experience with such concepts. In GURPS you can choose to ignore inconvenient effects of disadvantages but if you took points for them then expect your earned points for roleplaying to dwindle to a trickle. In this case it isn't the GM controlling you, <em>it is you choosing to ignore limitations that you imposed upon yourself during character creation usually for the purpose of getting other benefits.</em></p><p> </p><p>As far as the paladin restrictions go, I wouldn't tell the player he/she <em>couldn't </em>do certain things that the character was situationally actually capable of doing but the <em>would </em>be consequences including no longer being a paladin for starters.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 5319730, member: 66434"] Its just the theory I was illustrating. Scale is another matter entirely. In a game where characters reach level 30 is making one decision for a character at level 2 really that big a deal compared to all the time they have to control the character? No arguments here. A DM who asks for backgrounds and such things is openly inviting setting creation participation just as a player who happily goes along with a railroad is consenting to a form of limited DM contol. No badwrongfun is taking place if the group is cool with these arrangements. :D Not familliar with FATE at all but I do have experience with such concepts. In GURPS you can choose to ignore inconvenient effects of disadvantages but if you took points for them then expect your earned points for roleplaying to dwindle to a trickle. In this case it isn't the GM controlling you, [I]it is you choosing to ignore limitations that you imposed upon yourself during character creation usually for the purpose of getting other benefits.[/I] As far as the paladin restrictions go, I wouldn't tell the player he/she [I]couldn't [/I]do certain things that the character was situationally actually capable of doing but the [I]would [/I]be consequences including no longer being a paladin for starters. [/QUOTE]
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