Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Does There Need To Be More Player Focus?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JoeGKushner" data-source="post: 5320081" data-attributes="member: 1129"><p>In my opinion, since 3rd edition at least, and probably before with the various Complete books, TSR/WoTC has tried to FORCE GMs to accept anything they've printed as 'good to go' and 'official' and 'be the GM who says yes'. So I'm going to disagree with you there.</p><p></p><p></p><p></p><p></p><p>I think you're right here. But at the same time, if you're a new players, how do you know what role playing is? While various GM books have X amount of player types, how many books tlak to the players about interacting with the other players? How many books talk about the role of the class not only in it's purpose, it's game mechanical function, but what it's supposed to actually be about?</p><p></p><p>In addition, there are other bits that players could learn. For example, how to handle different GMing styles. In some cases, the advice might be to quit the game instead of runing the gaming experience for yourself. If there were advice on telling players that killer GMs expect the players to survive on their own wits and you can tell such a GM by X, Y, and Z, it might influence what the player brings to the game.</p><p></p><p>For those who talk about player actions in the game, that is also the sign of good players. I've been in many campaigns where essentially my friend and I, as players, were running the campaign by determining where and what the party did because the other players were essentially there to roll dice and BS and the GM was a very "do as you will". </p><p></p><p>New players especially are going to have a hard time with a GM who gives the players such a free hand. No dungeon scenario or fitted encounters to a new group would, in my experience, not go very well. It's the difference between "you've heard rumors of X, Y, and Z" and "tell me what you do." How does a new player know what to do?</p></blockquote><p></p>
[QUOTE="JoeGKushner, post: 5320081, member: 1129"] In my opinion, since 3rd edition at least, and probably before with the various Complete books, TSR/WoTC has tried to FORCE GMs to accept anything they've printed as 'good to go' and 'official' and 'be the GM who says yes'. So I'm going to disagree with you there. I think you're right here. But at the same time, if you're a new players, how do you know what role playing is? While various GM books have X amount of player types, how many books tlak to the players about interacting with the other players? How many books talk about the role of the class not only in it's purpose, it's game mechanical function, but what it's supposed to actually be about? In addition, there are other bits that players could learn. For example, how to handle different GMing styles. In some cases, the advice might be to quit the game instead of runing the gaming experience for yourself. If there were advice on telling players that killer GMs expect the players to survive on their own wits and you can tell such a GM by X, Y, and Z, it might influence what the player brings to the game. For those who talk about player actions in the game, that is also the sign of good players. I've been in many campaigns where essentially my friend and I, as players, were running the campaign by determining where and what the party did because the other players were essentially there to roll dice and BS and the GM was a very "do as you will". New players especially are going to have a hard time with a GM who gives the players such a free hand. No dungeon scenario or fitted encounters to a new group would, in my experience, not go very well. It's the difference between "you've heard rumors of X, Y, and Z" and "tell me what you do." How does a new player know what to do? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Does There Need To Be More Player Focus?
Top