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General Tabletop Discussion
*Dungeons & Dragons
Does this fairly eliminate Attacks of Opportunity?
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<blockquote data-quote="Bagpuss" data-source="post: 6147429" data-attributes="member: 3987"><p>Depends which system is this for 3.5 D&D? 4th Ed? </p><p></p><p>Full attack, you get three attacks? Are they all at your full attack bonus? Do you get your normal iterative attacks as well? </p><p></p><p>Is there no Fight Aggressively - Two attacks, one defense?</p><p></p><p>How hard are the enemies? The difference between three attacks to only one could be really significant if it means there is a decent chance that if you win initiative then the enemy won't even get to respond.</p><p></p><p>In defense if you haven't yet acted when do you decide what stance you are taking?</p><p></p><p>Seems this system will unfairly favour heavy armoured characters with big sword. As they can just do full attack all the time and leave their armour to soak the damage. Rogue like characters will suffer since they have to spend more time defending actively to avoid being hit.</p><p></p><p>Although saying that how often is Sneak Attack applied? Seems to me once a Rogue gets into flanking flanking then full attack could be over powered.</p><p></p><p>It seems to throw up a lot of balance problems to remove AoO (which is a pretty simple and effective mechanic) for what reason? What is it you don't like about AoO?</p></blockquote><p></p>
[QUOTE="Bagpuss, post: 6147429, member: 3987"] Depends which system is this for 3.5 D&D? 4th Ed? Full attack, you get three attacks? Are they all at your full attack bonus? Do you get your normal iterative attacks as well? Is there no Fight Aggressively - Two attacks, one defense? How hard are the enemies? The difference between three attacks to only one could be really significant if it means there is a decent chance that if you win initiative then the enemy won't even get to respond. In defense if you haven't yet acted when do you decide what stance you are taking? Seems this system will unfairly favour heavy armoured characters with big sword. As they can just do full attack all the time and leave their armour to soak the damage. Rogue like characters will suffer since they have to spend more time defending actively to avoid being hit. Although saying that how often is Sneak Attack applied? Seems to me once a Rogue gets into flanking flanking then full attack could be over powered. It seems to throw up a lot of balance problems to remove AoO (which is a pretty simple and effective mechanic) for what reason? What is it you don't like about AoO? [/QUOTE]
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Does this fairly eliminate Attacks of Opportunity?
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