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Does this fairly eliminate Attacks of Opportunity?
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<blockquote data-quote="nnms" data-source="post: 6148863" data-attributes="member: 83293"><p>Your call as it's your system we're hammering out. </p><p></p><p>I've been talking with some friends who are getting a dumping of miniatures when the Reaper Kickstarter ships about a miniature-RPG hybrid and we really like your ideas here and are probably going to incorporate an activity point system into our game.</p><p></p><p>Outnumbering will certainly be an issue. It's a very dangerous in many RPG systems. I've heard it causes major alarm bells to go off in Rolemaster and in Runequest where one solid hit ends you quite reliably, being outnumbered is very, very bad. In AD&D (and many other editions of D&D) you could start off with really low hit points and even a couple lesser creatures could take you down.</p><p></p><p>Games have done various things to deal with it. in AD&D1e, Fighters got 1 attack per level when all they attacked were creatures of less than 1 hit die. 3.x has things like cleave/great cleave/whirlwind attack. </p><p></p><p>An evasive feat where you can spend an action to interrupt with a 5 ft step after an opponent has ended their move action to get away might help with the maneuvering against multiple foes where things like cleave and whirlwind attack help with the killing of multiple foes.</p></blockquote><p></p>
[QUOTE="nnms, post: 6148863, member: 83293"] Your call as it's your system we're hammering out. I've been talking with some friends who are getting a dumping of miniatures when the Reaper Kickstarter ships about a miniature-RPG hybrid and we really like your ideas here and are probably going to incorporate an activity point system into our game. Outnumbering will certainly be an issue. It's a very dangerous in many RPG systems. I've heard it causes major alarm bells to go off in Rolemaster and in Runequest where one solid hit ends you quite reliably, being outnumbered is very, very bad. In AD&D (and many other editions of D&D) you could start off with really low hit points and even a couple lesser creatures could take you down. Games have done various things to deal with it. in AD&D1e, Fighters got 1 attack per level when all they attacked were creatures of less than 1 hit die. 3.x has things like cleave/great cleave/whirlwind attack. An evasive feat where you can spend an action to interrupt with a 5 ft step after an opponent has ended their move action to get away might help with the maneuvering against multiple foes where things like cleave and whirlwind attack help with the killing of multiple foes. [/QUOTE]
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Does this fairly eliminate Attacks of Opportunity?
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