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General Tabletop Discussion
*Dungeons & Dragons
Does this fairly eliminate Attacks of Opportunity?
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<blockquote data-quote="GMMichael" data-source="post: 6149337" data-attributes="member: 6685730"><p>[MENTION=83293]nnms[/MENTION]: limiting the ability to defend seems to take a game like D&D very much in a Game of Thrones direction. Characters will be more likely to choose their battles if they don't have a certain percent chance that they can avoid all damage from any given attack.</p><p></p><p>Regarding feats, in Modos, which currently starts low-level characters off at 3 actions per round, a PC can take a perk which grants a free Parry reserve action (i.e. a free chance to defend).</p><p> [MENTION=40857]Meatboy[/MENTION]: given a set amount of time, 6 seconds or 1 minute, I could see a character having a chance to dodge a high number of, say, lightning bolts. Although it's not fun to do mechanically, I would imagine that as the number of dodges in a round increases, the difficulty of each successive dodge (or even all of the dodges) would increase. That, or what you attempt to do during your round would be a lot harder if you're busy dodging spells and swords throughout the round.</p><p></p><p>So our choices are:</p><p>1) Limit the number of defenses in a round.</p><p>2) Unlimit the number of defenses in a round.</p><p>3) Increase the difficulty of further defenses in a round.</p><p></p><p>(Don't worry Meatboy, if you have 10 LBs coming at you, you'll probably have a good amount of shock-resistance as well.)</p></blockquote><p></p>
[QUOTE="GMMichael, post: 6149337, member: 6685730"] [MENTION=83293]nnms[/MENTION]: limiting the ability to defend seems to take a game like D&D very much in a Game of Thrones direction. Characters will be more likely to choose their battles if they don't have a certain percent chance that they can avoid all damage from any given attack. Regarding feats, in Modos, which currently starts low-level characters off at 3 actions per round, a PC can take a perk which grants a free Parry reserve action (i.e. a free chance to defend). [MENTION=40857]Meatboy[/MENTION]: given a set amount of time, 6 seconds or 1 minute, I could see a character having a chance to dodge a high number of, say, lightning bolts. Although it's not fun to do mechanically, I would imagine that as the number of dodges in a round increases, the difficulty of each successive dodge (or even all of the dodges) would increase. That, or what you attempt to do during your round would be a lot harder if you're busy dodging spells and swords throughout the round. So our choices are: 1) Limit the number of defenses in a round. 2) Unlimit the number of defenses in a round. 3) Increase the difficulty of further defenses in a round. (Don't worry Meatboy, if you have 10 LBs coming at you, you'll probably have a good amount of shock-resistance as well.) [/QUOTE]
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Community
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Does this fairly eliminate Attacks of Opportunity?
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