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General Tabletop Discussion
*Dungeons & Dragons
Does this fairly eliminate Attacks of Opportunity?
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<blockquote data-quote="nnms" data-source="post: 6150426" data-attributes="member: 83293"><p>If you don't mind, I'm thinking I'm going to go with a similar approach <img src="http://www.enworld.org/forum/images/smilies/angel.png" class="smilie" loading="lazy" alt=":angel:" title="Angel :angel:" data-shortname=":angel:" /> I'm working on a miniature game/RPG hybrid and having an action point system where you can act in different ways and even react during the enemy turn is a good way to go. It worked for the original two X-Com games, and I think a more simplified version where 1 point = 1 action is even better-- like the miniature game Malifaux. Actually Malifaux is currently in an <a href="http://www.wyrd-games.net/showthread.php?44131-M2E-Files-6-20-13" target="_blank">open beta testing</a>, so I'm probably going to take another read through of it.</p><p></p><p>Another advantage of a system where a regular person has 3 actions and can use them to move-move-move is that it lets you fine tune movement rates to your combat round length if you're not using an existing system. We worked it out that the base speed should be 4 squares with lots of opportunities for feats and whatnot to increase that as well as a sprinting rule to get up to human limits (it is a heroic game I'm going for).</p><p> </p><p>To spring, you need to move mostly in a straight line (one 45 degree direction change per move action of 2xspeed/8 squares of sprinting). If you need to turn more, you can do something like sprint-move-sprint but if any of your actions are sprinting, you get major melee defense penalties and the only attack action you can do if you sprint at any point in your turn is to slam into someone bull rush or tackle style. So you can sprint-attack-move, for example, hopefully body checking someone out of the way so you can go where you want after.</p><p></p><p>It's actually kind of neat, the various maneuvers you can construct with three actions and a good selection of things to choose from.</p><p></p><p>Intercept is also an idea we had for a feat-- it lets you add a 5'/1 square step and still make an attack when you use an action in the other person's turn.</p></blockquote><p></p>
[QUOTE="nnms, post: 6150426, member: 83293"] If you don't mind, I'm thinking I'm going to go with a similar approach :angel: I'm working on a miniature game/RPG hybrid and having an action point system where you can act in different ways and even react during the enemy turn is a good way to go. It worked for the original two X-Com games, and I think a more simplified version where 1 point = 1 action is even better-- like the miniature game Malifaux. Actually Malifaux is currently in an [URL="http://www.wyrd-games.net/showthread.php?44131-M2E-Files-6-20-13"]open beta testing[/URL], so I'm probably going to take another read through of it. Another advantage of a system where a regular person has 3 actions and can use them to move-move-move is that it lets you fine tune movement rates to your combat round length if you're not using an existing system. We worked it out that the base speed should be 4 squares with lots of opportunities for feats and whatnot to increase that as well as a sprinting rule to get up to human limits (it is a heroic game I'm going for). To spring, you need to move mostly in a straight line (one 45 degree direction change per move action of 2xspeed/8 squares of sprinting). If you need to turn more, you can do something like sprint-move-sprint but if any of your actions are sprinting, you get major melee defense penalties and the only attack action you can do if you sprint at any point in your turn is to slam into someone bull rush or tackle style. So you can sprint-attack-move, for example, hopefully body checking someone out of the way so you can go where you want after. It's actually kind of neat, the various maneuvers you can construct with three actions and a good selection of things to choose from. Intercept is also an idea we had for a feat-- it lets you add a 5'/1 square step and still make an attack when you use an action in the other person's turn. [/QUOTE]
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Does this fairly eliminate Attacks of Opportunity?
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