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<blockquote data-quote="irdeggman" data-source="post: 1839558" data-attributes="member: 16285"><p>I know that Unearthed Arcana gave some possibilities for spontaneous divine caster classes.</p><p></p><p>What it appears to me is that the class as written is not balanced. I mean if the player feels "shorted" then there is probably a reason (unless of course he is just a power gamer, but I didn't get that impression from the question).</p><p></p><p>So, without knowing what the limits are on his class it is hard to come up with where the weakness lies.</p><p></p><p>If he just wants to be able to have access to more spells, then trade off with some of his class abilities to balance it out.</p><p></p><p>Part of the spontaneous caster - fixed caster trade off is the nubmer of spells known. That is the major way the two types of classes are balanced with each other. Flexability versus total knowledge.</p><p></p><p>Another possibility is to introduce some new feats that allows him to increase the spells known along the lines of toughness, etc. Be careful with this one though - don't give an increase to all levels of spells. Perhaps an increase in the number known equal to his Wis modifier (or charisma mod - depending on what his relative ability is) of spells of a certain level of lower (declared when the feat is chosen). With the feat being able to be takne multiple times.</p></blockquote><p></p>
[QUOTE="irdeggman, post: 1839558, member: 16285"] I know that Unearthed Arcana gave some possibilities for spontaneous divine caster classes. What it appears to me is that the class as written is not balanced. I mean if the player feels "shorted" then there is probably a reason (unless of course he is just a power gamer, but I didn't get that impression from the question). So, without knowing what the limits are on his class it is hard to come up with where the weakness lies. If he just wants to be able to have access to more spells, then trade off with some of his class abilities to balance it out. Part of the spontaneous caster - fixed caster trade off is the nubmer of spells known. That is the major way the two types of classes are balanced with each other. Flexability versus total knowledge. Another possibility is to introduce some new feats that allows him to increase the spells known along the lines of toughness, etc. Be careful with this one though - don't give an increase to all levels of spells. Perhaps an increase in the number known equal to his Wis modifier (or charisma mod - depending on what his relative ability is) of spells of a certain level of lower (declared when the feat is chosen). With the feat being able to be takne multiple times. [/QUOTE]
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