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<blockquote data-quote="Particle_Man" data-source="post: 3005543" data-attributes="member: 892"><p>I'm beginning to agree about Great Cleave.</p><p></p><p>I'm thinking of going:</p><p></p><p>15th Expert Tactician</p><p>16th Improved Grapple</p><p>18th Clever Wrestling</p><p></p><p>But am not sure what to do with the last two feats (fighter feats for 18th/20th).</p><p></p><p>Unfortunately, my DM won't allow PHB II feats, so Vexing Flanker is out. Eyes in the Back of my Head would require 2 more Wis (not impossible) but that actually might hurt my Elusive Target feat abilities, one of which requires me to be flanked to work. [edit: just looked at the feat - looks like I would still be flanked, just not subject to any +2 to hit by the opponents. So now it is just the wis prerequisite problem].</p><p></p><p>Earth's Embrace looked interesting at first, but it seems that I would have to remain immobile, which would mean that I lose a lot of options when pinning an opponent (unless I am misinterpreting the feat).</p><p></p><p>Other options: Quickdraw, Blindfight, Improved Overrun, Deflect Arrows, W. Focus (weapon, or maybe grapple), G.W. Focus, W. Spec., G.W. Spec.</p><p></p><p>Concept-wise, he worships Kord, so I could see going with W.Focus grapple for roleplay reasons, but I dunno, I would prefer tactical options to "more plusses" if I can help it. I've heard Improved Overrun actually makes the overrun maneuver a bit worse, since opponents can't chose to get out of the way. But if you are pretty sure you are going to win, it is a nice way to bowl people over on your way to the BBEG. And Deflect Arrows has an undeniable coolness factor.</p><p></p><p>[Edit: I think I will follow my cool vibe and go for 18th: Quickdraw and 20th: Deflect Arrows. That way I can have a hand free to deflect the arrows and still get in a full attack with my uber-weapon when the enemies get close. Plus I can throw Javelins or something if they don't get close].</p></blockquote><p></p>
[QUOTE="Particle_Man, post: 3005543, member: 892"] I'm beginning to agree about Great Cleave. I'm thinking of going: 15th Expert Tactician 16th Improved Grapple 18th Clever Wrestling But am not sure what to do with the last two feats (fighter feats for 18th/20th). Unfortunately, my DM won't allow PHB II feats, so Vexing Flanker is out. Eyes in the Back of my Head would require 2 more Wis (not impossible) but that actually might hurt my Elusive Target feat abilities, one of which requires me to be flanked to work. [edit: just looked at the feat - looks like I would still be flanked, just not subject to any +2 to hit by the opponents. So now it is just the wis prerequisite problem]. Earth's Embrace looked interesting at first, but it seems that I would have to remain immobile, which would mean that I lose a lot of options when pinning an opponent (unless I am misinterpreting the feat). Other options: Quickdraw, Blindfight, Improved Overrun, Deflect Arrows, W. Focus (weapon, or maybe grapple), G.W. Focus, W. Spec., G.W. Spec. Concept-wise, he worships Kord, so I could see going with W.Focus grapple for roleplay reasons, but I dunno, I would prefer tactical options to "more plusses" if I can help it. I've heard Improved Overrun actually makes the overrun maneuver a bit worse, since opponents can't chose to get out of the way. But if you are pretty sure you are going to win, it is a nice way to bowl people over on your way to the BBEG. And Deflect Arrows has an undeniable coolness factor. [Edit: I think I will follow my cool vibe and go for 18th: Quickdraw and 20th: Deflect Arrows. That way I can have a hand free to deflect the arrows and still get in a full attack with my uber-weapon when the enemies get close. Plus I can throw Javelins or something if they don't get close]. [/QUOTE]
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