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Does This Look Like a D&D Monster To You
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 6202166" data-attributes="member: 1165"><p>Since you're using saving throw bonuses, this should have a save DC listed. Also, what action is it? Is it supernatural or spell-like? (It should be supernatural, because otherwise it's provoking AoOs. Or is it?)</p><p></p><p></p><p></p><p>That is a lot of languages. Why so many? I don't see why it has or needs Giant, Goblin and Orc.</p><p></p><p></p><p></p><p></p><p></p><p>D&D? Sure. Balanced? Probably not. This is a 9 Hit Dice monster. I'm not sure what it's XP value/Challenge Rating/Slaughter Margin is, but it's not supposed to be a challenge for 20th-level PCs, I assume. So why cast as a 20th-level monster?</p><p></p><p>I would drop the Power Words entirely. I don't know what it plans to do with the Symbol spells, those are basically lair traps, but it's the kind of thing that could be useful some of the time.</p><p></p><p>This is a "melee monster" so does it really need Fireball? (Wall of Ice makes sense; it could trap PCs and then smash them into said wall. Repeatedly. Also a great way to stop archers.) The other spells (seeing invisible, dispel for debuffing) make sense.</p><p></p><p>Attacking spells should have save DCs listed (which I assume you're making relevant since it has saving throw values much like 3e).</p><p></p><p></p><p></p><p>It's pretty similar to a 2e death knight. It's missing an XP value/Challenge Rating/Slaughter Margin though. (Those XP values in 2e and earlier were much like CR, it's just that they weren't very transparent.) A death knight is a powerful challenge and so should be worth a lot of XP.</p><p></p><p>Also, there's no organization rating. I'm assuming you're just using what's already written though. Do death knights normally come with a mount? Maybe give him a nightmare, if it's stats put it at the same "level" as the death knight.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 6202166, member: 1165"] Since you're using saving throw bonuses, this should have a save DC listed. Also, what action is it? Is it supernatural or spell-like? (It should be supernatural, because otherwise it's provoking AoOs. Or is it?) That is a lot of languages. Why so many? I don't see why it has or needs Giant, Goblin and Orc. D&D? Sure. Balanced? Probably not. This is a 9 Hit Dice monster. I'm not sure what it's XP value/Challenge Rating/Slaughter Margin is, but it's not supposed to be a challenge for 20th-level PCs, I assume. So why cast as a 20th-level monster? I would drop the Power Words entirely. I don't know what it plans to do with the Symbol spells, those are basically lair traps, but it's the kind of thing that could be useful some of the time. This is a "melee monster" so does it really need Fireball? (Wall of Ice makes sense; it could trap PCs and then smash them into said wall. Repeatedly. Also a great way to stop archers.) The other spells (seeing invisible, dispel for debuffing) make sense. Attacking spells should have save DCs listed (which I assume you're making relevant since it has saving throw values much like 3e). It's pretty similar to a 2e death knight. It's missing an XP value/Challenge Rating/Slaughter Margin though. (Those XP values in 2e and earlier were much like CR, it's just that they weren't very transparent.) A death knight is a powerful challenge and so should be worth a lot of XP. Also, there's no organization rating. I'm assuming you're just using what's already written though. Do death knights normally come with a mount? Maybe give him a nightmare, if it's stats put it at the same "level" as the death knight. [/QUOTE]
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