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Does this Multiclassing Patch Work?
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<blockquote data-quote="Brother MacLaren" data-source="post: 3924534" data-attributes="member: 15999"><p>I have no idea if 4E is going to fix multiclassing. But what exactly needs fixing? What does and doesn't work in 3.5? Spellcasting, right? Ftr/Rog combos seem viable mixed any which way.</p><p></p><p>The Ftr1/WizX, primarily a wizard, is pretty well balanced in the core rules. For a player who values flexibility, this character's increased options and durability make up for the loss of one-half of a spell level. </p><p></p><p>The FtrX/Wiz1, primarily a fighter, is a very viable build under the core rules, losing relatively little and gaining quite a bit. The Will save, the familiar's bonuses, True Strike, Feather Fall, and the ability to use wands all remain useful even in armor. </p><p></p><p>The FtrX/WizX is probably the least viable in the core rules. The Eldritch Knight class is pretty much essential here, allowing a Ftr/Wiz who is one spell level behind a pure wizard and 3 BAB behind a pure fighter. </p><p></p><p>What are the solutions other than using EK?</p><p>You can't give 1/2 of the levels in other classes as effective wizard levels. The Ftr8/Wiz1 would then become MUCH more powerful than a Ftr9. </p><p>You could give 1/2 of the levels in other classes as caster level increase, but by itself it won't be enough for the FtrX/WizX -- EK will still be a better patch.</p><p></p><p>Perhaps you could add 1/2 of other classes to your caster class level (both CL and spells per day), up to a maximum of your current level in the casting class. </p><p>In that case, Ftr7/Wiz1 would cast as Wiz2, Ftr4/Wiz4 would cast as Wiz6, and Ftr2/Wiz7 would cast as Wiz8. Looks about right. Ftr6/Wiz6 would be similar to Ftr1/Wiz5/EK6, though a little more martial and less magical; Ftr4/Wiz8 would give you a closer match to the EK.</p><p>Clr6/Wiz6 would cast as Clr9 and Wiz9, just as would the Clr3/Wiz3/MT6.</p><p></p><p>At higher levels, the patch starts to fall behind the PrCs, but I think it works better at low levels (e.g. Ftr2/Wiz2) and equally well at mid levels.</p><p></p><p>Thoughts? I'm sort of sketching out a BECM-3.5 hybrid, and I'd like to keep 3.5's multiclassing rules... just want to patch up the weak spots.</p></blockquote><p></p>
[QUOTE="Brother MacLaren, post: 3924534, member: 15999"] I have no idea if 4E is going to fix multiclassing. But what exactly needs fixing? What does and doesn't work in 3.5? Spellcasting, right? Ftr/Rog combos seem viable mixed any which way. The Ftr1/WizX, primarily a wizard, is pretty well balanced in the core rules. For a player who values flexibility, this character's increased options and durability make up for the loss of one-half of a spell level. The FtrX/Wiz1, primarily a fighter, is a very viable build under the core rules, losing relatively little and gaining quite a bit. The Will save, the familiar's bonuses, True Strike, Feather Fall, and the ability to use wands all remain useful even in armor. The FtrX/WizX is probably the least viable in the core rules. The Eldritch Knight class is pretty much essential here, allowing a Ftr/Wiz who is one spell level behind a pure wizard and 3 BAB behind a pure fighter. What are the solutions other than using EK? You can't give 1/2 of the levels in other classes as effective wizard levels. The Ftr8/Wiz1 would then become MUCH more powerful than a Ftr9. You could give 1/2 of the levels in other classes as caster level increase, but by itself it won't be enough for the FtrX/WizX -- EK will still be a better patch. Perhaps you could add 1/2 of other classes to your caster class level (both CL and spells per day), up to a maximum of your current level in the casting class. In that case, Ftr7/Wiz1 would cast as Wiz2, Ftr4/Wiz4 would cast as Wiz6, and Ftr2/Wiz7 would cast as Wiz8. Looks about right. Ftr6/Wiz6 would be similar to Ftr1/Wiz5/EK6, though a little more martial and less magical; Ftr4/Wiz8 would give you a closer match to the EK. Clr6/Wiz6 would cast as Clr9 and Wiz9, just as would the Clr3/Wiz3/MT6. At higher levels, the patch starts to fall behind the PrCs, but I think it works better at low levels (e.g. Ftr2/Wiz2) and equally well at mid levels. Thoughts? I'm sort of sketching out a BECM-3.5 hybrid, and I'd like to keep 3.5's multiclassing rules... just want to patch up the weak spots. [/QUOTE]
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