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Does this Multiclassing Patch Work?
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<blockquote data-quote="Tequila Sunrise" data-source="post: 3927981" data-attributes="member: 40398"><p>There are a couple of simple problems with multiclassing in 3e. The first which you seem to be most interested in is the fact that casting classes, and any other class with a set of unique abilities which are dependant on class level, just don't mix well with other classes. There are a few ways to deal with this problem; you could add 1/2 non-associated class levels to caster level which is nice and simple. You could rely on PrCs, which a lot of people seem to enjoy but I've always felt PrCs are a very artificial solution to this problem, and also not what PrCs were ever intended to do in the game. My solution of preference is to invent new base classes that combine the class abilities that a player wants, such as my <a href="http://lucasbuchanan.com/Modified%20Classes" target="_blank">Arcane Trickster, Arcane Warrior and Mystic Theurge</a> base classes. Now a player doesn't even have to multiclass to get that unique combination of abilities they want.</p><p></p><p>The second problem with multiclassing is a bit uglier. Some players love to sift through the dozens of books looking for the best base and prestige classes and then come up with really wonky builds like Fighter 2/Barbarian 1/Rogue 2/Monk 1/Dervish 1/Your Mom's Doorman 2...you get the idea. While it is technically legal by the rules and since all their class levels are within 1 level of each other so the character doesn't take any XP penalties, you can see how a lot of DMs don't like this 'cherry picking' strategy. A lot of DMs discourage cherry picking by requiring solid in-game reasons for a character to multiclass, which works well for a lot of games. My own solution to this problem is a bit more direct, because I don't like cherry picking either but I also don't like looking over my players' shoulders. So my rule is that all races have "any" as their favored class, but you can only have two base classes without the 20% XP penalty, regardless of how you level build. I also severely limit PrCs to ones that players have no reason to cherry pick from.</p><p></p><p></p><p>What's BECM?</p></blockquote><p></p>
[QUOTE="Tequila Sunrise, post: 3927981, member: 40398"] There are a couple of simple problems with multiclassing in 3e. The first which you seem to be most interested in is the fact that casting classes, and any other class with a set of unique abilities which are dependant on class level, just don't mix well with other classes. There are a few ways to deal with this problem; you could add 1/2 non-associated class levels to caster level which is nice and simple. You could rely on PrCs, which a lot of people seem to enjoy but I've always felt PrCs are a very artificial solution to this problem, and also not what PrCs were ever intended to do in the game. My solution of preference is to invent new base classes that combine the class abilities that a player wants, such as my [url=http://lucasbuchanan.com/Modified%20Classes]Arcane Trickster, Arcane Warrior and Mystic Theurge[/url] base classes. Now a player doesn't even have to multiclass to get that unique combination of abilities they want. The second problem with multiclassing is a bit uglier. Some players love to sift through the dozens of books looking for the best base and prestige classes and then come up with really wonky builds like Fighter 2/Barbarian 1/Rogue 2/Monk 1/Dervish 1/Your Mom's Doorman 2...you get the idea. While it is technically legal by the rules and since all their class levels are within 1 level of each other so the character doesn't take any XP penalties, you can see how a lot of DMs don't like this 'cherry picking' strategy. A lot of DMs discourage cherry picking by requiring solid in-game reasons for a character to multiclass, which works well for a lot of games. My own solution to this problem is a bit more direct, because I don't like cherry picking either but I also don't like looking over my players' shoulders. So my rule is that all races have "any" as their favored class, but you can only have two base classes without the 20% XP penalty, regardless of how you level build. I also severely limit PrCs to ones that players have no reason to cherry pick from. What's BECM? [/QUOTE]
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Does this Multiclassing Patch Work?
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