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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Does this seems reasonable as a 2nd level spell?
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<blockquote data-quote="Magus Coeruleus" data-source="post: 2189479" data-attributes="member: 1704"><p>Ok, it's not "exactly" a spell, but close enough. It's a power for a totemic magic item my DM created that lets you expend XP to gain powers using it. Usually the powers emulate spells fitting a theme, but I asked if I could get a power that augments something I can already do (fitting the theme).</p><p></p><p>It's a Cape of the Raptor that already lets me feather fall and speak with animals (raptors only) at will. For a 2nd level power usable once per day, I asked if I could speed the casting time of a Summon Nature's Ally spell from 1 round to 1 standard action, applicable only if the creature is partly or wholly raptor (e.g. eagles, owls, hippogriffs). As other alternatives, I suggested certain bonuses to hit, damage, AC, or hp. He thought these all sounded reasonable. I'd like this to be properly balanced, however, and was hoping to get opinions. My particular interest is in the rapidly cast version.</p><p></p><p>Again, we're talking the equivalent of a 2nd level spell per day. Once per day, SNA used to summon a raptor-type creature or creatures (only) as 1 std action instead of 1 round. Consider it compared to the Rapid Spell metamagic feat from Complete Divine which, for +1 spell level, lets you reduce casting time in a manner that would turn 1 round spells into 1 std action spells (feat applicable to any long casting time spell, e.g. multi-round becomes 1 round, minutes become 1 minute, hours become 1 hour). Or, you can think of it as an actual spell with a casting time of 1 swift action (from Complete Arcane and Complete Adventurer).</p><p></p><p>Does this sound too powerful, too weak, for a 2nd level spell equivalent? What about other effects improving summoned raptor-type creatures?</p><p></p><p>Thanks for your input.</p></blockquote><p></p>
[QUOTE="Magus Coeruleus, post: 2189479, member: 1704"] Ok, it's not "exactly" a spell, but close enough. It's a power for a totemic magic item my DM created that lets you expend XP to gain powers using it. Usually the powers emulate spells fitting a theme, but I asked if I could get a power that augments something I can already do (fitting the theme). It's a Cape of the Raptor that already lets me feather fall and speak with animals (raptors only) at will. For a 2nd level power usable once per day, I asked if I could speed the casting time of a Summon Nature's Ally spell from 1 round to 1 standard action, applicable only if the creature is partly or wholly raptor (e.g. eagles, owls, hippogriffs). As other alternatives, I suggested certain bonuses to hit, damage, AC, or hp. He thought these all sounded reasonable. I'd like this to be properly balanced, however, and was hoping to get opinions. My particular interest is in the rapidly cast version. Again, we're talking the equivalent of a 2nd level spell per day. Once per day, SNA used to summon a raptor-type creature or creatures (only) as 1 std action instead of 1 round. Consider it compared to the Rapid Spell metamagic feat from Complete Divine which, for +1 spell level, lets you reduce casting time in a manner that would turn 1 round spells into 1 std action spells (feat applicable to any long casting time spell, e.g. multi-round becomes 1 round, minutes become 1 minute, hours become 1 hour). Or, you can think of it as an actual spell with a casting time of 1 swift action (from Complete Arcane and Complete Adventurer). Does this sound too powerful, too weak, for a 2nd level spell equivalent? What about other effects improving summoned raptor-type creatures? Thanks for your input. [/QUOTE]
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Does this seems reasonable as a 2nd level spell?
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