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Does this sound like an Über caster to you?
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<blockquote data-quote="Dannyalcatraz" data-source="post: 3268921" data-attributes="member: 19675"><p>My original purpose in bringing up this PC in the other thread was to counter the implication that <em>any</em> build requiring stepping outside the Core books was <em>inherently</em> munchkinny. (Eventually, I'll be posting some others in that thread.)</p><p></p><p>The original 2Ed version of PC does an excellent job of modelling the Finno-Russian heroic archetype. He's a competent fighter, fairly comfy in the wild, and casts primarily protective and animist/elemental magic, and nothing is flashy- his biggest damage spell is Blade Barrier & every other one is 3rd level or lower. There isn't even the <em>hint</em> of blasting power in his list- he couldn't "go nova" even if he wanted to. From 1st to 20th level, he stays within those confines.</p><p></p><p>Translating this PC into Core 3.X (without optional rules or DM tweeks) will cause him to twist away from the source material in different ways, regardless of build. Spells he shouldn't have a <em>sniff</em> of are part of his potential (Flame Strike). Some he should have have been shifted onto the lists of other classes (Protection from Arrows).</p><p></p><p>While I have no problem with RPGs that don't penalize spellcasters for wearing armor, or have differences between Arcane & Divine magic, D&D has those concepts within it. The 2Ed version has ZERO concern with those issues- he casts his arcane Abjuration spells as cleric spells, but his tradeoff is that he never gets beyond 7th level spells (nor will he ever have access to any wizardry BUT Abjuration spells).</p><p></p><p>Each Core 3.x variant proposed thus far has certain abilities that don't belong within the archetype (see below), and would thus require some kind of alteration in order to stay true, or will lack certain features.</p><p></p><p>Re: Power over the Undead</p><p></p><p></p><p>Yes. There really isn't a concept of "undeath" in the Kalevala or any of the stuff I found in Bullfinch's or Larousse books of mythology covering the legends of Finland, Lapland, or Russia.</p><p></p><p>Thus a PC built with any clerical levels at all would have an advantage he really shouldn't. How big that advantage actually<em> is</em> depends upon the campaign and personal perception, but it shouldn't even be there.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 3268921, member: 19675"] My original purpose in bringing up this PC in the other thread was to counter the implication that [I]any[/I] build requiring stepping outside the Core books was [I]inherently[/I] munchkinny. (Eventually, I'll be posting some others in that thread.) The original 2Ed version of PC does an excellent job of modelling the Finno-Russian heroic archetype. He's a competent fighter, fairly comfy in the wild, and casts primarily protective and animist/elemental magic, and nothing is flashy- his biggest damage spell is Blade Barrier & every other one is 3rd level or lower. There isn't even the [I]hint[/I] of blasting power in his list- he couldn't "go nova" even if he wanted to. From 1st to 20th level, he stays within those confines. Translating this PC into Core 3.X (without optional rules or DM tweeks) will cause him to twist away from the source material in different ways, regardless of build. Spells he shouldn't have a [I]sniff[/I] of are part of his potential (Flame Strike). Some he should have have been shifted onto the lists of other classes (Protection from Arrows). While I have no problem with RPGs that don't penalize spellcasters for wearing armor, or have differences between Arcane & Divine magic, D&D has those concepts within it. The 2Ed version has ZERO concern with those issues- he casts his arcane Abjuration spells as cleric spells, but his tradeoff is that he never gets beyond 7th level spells (nor will he ever have access to any wizardry BUT Abjuration spells). Each Core 3.x variant proposed thus far has certain abilities that don't belong within the archetype (see below), and would thus require some kind of alteration in order to stay true, or will lack certain features. Re: Power over the Undead Yes. There really isn't a concept of "undeath" in the Kalevala or any of the stuff I found in Bullfinch's or Larousse books of mythology covering the legends of Finland, Lapland, or Russia. Thus a PC built with any clerical levels at all would have an advantage he really shouldn't. How big that advantage actually[I] is[/I] depends upon the campaign and personal perception, but it shouldn't even be there. [/QUOTE]
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