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<blockquote data-quote="Dannyalcatraz" data-source="post: 3276215" data-attributes="member: 19675"><p>For the most part, these guys are actually good guys and decent players, and the ones who run games tend to be better than the rest. They take their gaming and campaigns very seriously.</p><p></p><p>The main reason given for dissalowing variance is an issue of time- most of them don't have much of it.</p><p></p><p>The logic goes like this: You allow one variance, you have to figure out how it impacts your campaign world. Then someone else wants one. Wash, rinse repeat. They don't want to take time they barely have fiddling with rules- they want to play. Plus, no variants means less book-keeping.</p><p></p><p>And this holds on the other side of the screen as well. Despite the merit of games like HERO, almost nobody else is interested, usually citing time constraints. I can't even convince most of them to play other good games based in D20 like Arcana Unearthed/Evolved, Midnight 2Ed, Spycraft 2.0 or Mutants & Masterminds*. Even D20 Modern is off the menu- I was going to run a Modern Fantasy (Urban Arcana/Dark*Matter/Second World, Neil Gaiman/Simon Green/Alan Dean Foster/Clive Barker novels and so forth) campaign...and got one tentative taker.</p><p></p><p>*One guy- someone I've gamed with since 1985- is strictly a D&D player. If we play any other RPG, he's not going to be a part of it. That sucks, but we do have 7 other players in the current group... Another gaming buddy of mine in a different group is the same way- D&D or no RPG.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 3276215, member: 19675"] For the most part, these guys are actually good guys and decent players, and the ones who run games tend to be better than the rest. They take their gaming and campaigns very seriously. The main reason given for dissalowing variance is an issue of time- most of them don't have much of it. The logic goes like this: You allow one variance, you have to figure out how it impacts your campaign world. Then someone else wants one. Wash, rinse repeat. They don't want to take time they barely have fiddling with rules- they want to play. Plus, no variants means less book-keeping. And this holds on the other side of the screen as well. Despite the merit of games like HERO, almost nobody else is interested, usually citing time constraints. I can't even convince most of them to play other good games based in D20 like Arcana Unearthed/Evolved, Midnight 2Ed, Spycraft 2.0 or Mutants & Masterminds*. Even D20 Modern is off the menu- I was going to run a Modern Fantasy (Urban Arcana/Dark*Matter/Second World, Neil Gaiman/Simon Green/Alan Dean Foster/Clive Barker novels and so forth) campaign...and got one tentative taker. *One guy- someone I've gamed with since 1985- is strictly a D&D player. If we play any other RPG, he's not going to be a part of it. That sucks, but we do have 7 other players in the current group... Another gaming buddy of mine in a different group is the same way- D&D or no RPG. [/QUOTE]
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