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<blockquote data-quote="Felix" data-source="post: 3276260" data-attributes="member: 3929"><p>What a character believes to be true and what is actually true can be two different things. A sorcerer is just as able to claim that his powers are granted by Pelor as any cleric; this may not be strictly true, and clerics in the game world might take exception, but that sorcerer can believe it.</p><p></p><p>And if you have a sorcerer, or any character, who believes he is something, he may very well be able to <em>be</em> that something. A bard who wants to guide his flock in the way of the Sun God? Ok. He takes Knowledge (Religion), Knowledge (History), Perform (Oratory, Gospel), Diplomacy and Sense Motive. And now you've got a pretty good priest. Who gives a good gods damn if he doesn't cast <em>divine</em> spells? He's a good shepherd to his flock, and <u>that's</u> what matters.</p><p></p><p>So take your bard, multiclass, take spells that fit your concept, whatever; have your character believe that he draws his strength and abilities from his deity, and if your DMs "beg to differ", then tell them to frack off and quit telling you how your character thinks.</p></blockquote><p></p>
[QUOTE="Felix, post: 3276260, member: 3929"] What a character believes to be true and what is actually true can be two different things. A sorcerer is just as able to claim that his powers are granted by Pelor as any cleric; this may not be strictly true, and clerics in the game world might take exception, but that sorcerer can believe it. And if you have a sorcerer, or any character, who believes he is something, he may very well be able to [i]be[/i] that something. A bard who wants to guide his flock in the way of the Sun God? Ok. He takes Knowledge (Religion), Knowledge (History), Perform (Oratory, Gospel), Diplomacy and Sense Motive. And now you've got a pretty good priest. Who gives a good gods damn if he doesn't cast [i]divine[/i] spells? He's a good shepherd to his flock, and [u]that's[/u] what matters. So take your bard, multiclass, take spells that fit your concept, whatever; have your character believe that he draws his strength and abilities from his deity, and if your DMs "beg to differ", then tell them to frack off and quit telling you how your character thinks. [/QUOTE]
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