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<blockquote data-quote="Herobizkit" data-source="post: 3331174" data-attributes="member: 36150"><p>I see your points and they're well-founded. There are rules in place for all of these instances, but using the rules in the context you describe isn't using the RAW.</p><p></p><p>1) Give the PC the appropriate size modifier for their new height. Those are in the MM I believe. Players will rail at the ability score mods, but the gargantuan PC must now pay extra for their larger goods... I think. Not sure if that rule's in the RAW, but I remember a similar rule from one of the older editions...</p><p></p><p>2) Any PC with the "Wild Talent" feat gets access to one psi power of choice; a PC who multi-classes into a Psi or spellcasting class and only levels it once in a while also gets a similar "awakening" of powers. Of course, psi aren't core, are they... *lol* D'OH!</p><p></p><p>3) The MM has the rules for statting monsters as PCs. That includes "awakened" PCs.</p><p></p><p>4) Make a Warrior-type, most probably a Fighter. By strict definition, they're already polearm-competent right out of the box. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> More to the point, it's not RAW but using the butt end of any weapon is generally 1d4 or 1d6 damage (as evidenced by other gaming supplements, especially d20 Modern and using a rifle butt as a weapon), plus you take the -4 for using an improvised weapon.</p><p></p><p>5) Write on the PC's character sheet, under alignment, "Good". Convert undead using the guidelines in the MM. By RAW, he's supposed to have the [Evil] template, and for story purposes I would always register him as [Evil] even if he were Good; undeath has a certain taint that alignment alone cannot overcome.</p><p></p><p>6) Give the PC the Construct template. Done.</p><p></p><p>7) While being invisible would be a grossly overpowered ability in the standard D&D campaign, it would be a great solo story.</p></blockquote><p></p>
[QUOTE="Herobizkit, post: 3331174, member: 36150"] I see your points and they're well-founded. There are rules in place for all of these instances, but using the rules in the context you describe isn't using the RAW. 1) Give the PC the appropriate size modifier for their new height. Those are in the MM I believe. Players will rail at the ability score mods, but the gargantuan PC must now pay extra for their larger goods... I think. Not sure if that rule's in the RAW, but I remember a similar rule from one of the older editions... 2) Any PC with the "Wild Talent" feat gets access to one psi power of choice; a PC who multi-classes into a Psi or spellcasting class and only levels it once in a while also gets a similar "awakening" of powers. Of course, psi aren't core, are they... *lol* D'OH! 3) The MM has the rules for statting monsters as PCs. That includes "awakened" PCs. 4) Make a Warrior-type, most probably a Fighter. By strict definition, they're already polearm-competent right out of the box. ;) More to the point, it's not RAW but using the butt end of any weapon is generally 1d4 or 1d6 damage (as evidenced by other gaming supplements, especially d20 Modern and using a rifle butt as a weapon), plus you take the -4 for using an improvised weapon. 5) Write on the PC's character sheet, under alignment, "Good". Convert undead using the guidelines in the MM. By RAW, he's supposed to have the [Evil] template, and for story purposes I would always register him as [Evil] even if he were Good; undeath has a certain taint that alignment alone cannot overcome. 6) Give the PC the Construct template. Done. 7) While being invisible would be a grossly overpowered ability in the standard D&D campaign, it would be a great solo story. [/QUOTE]
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