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<blockquote data-quote="Jfdlsjfd" data-source="post: 8284025" data-attributes="member: 42856"><p>This would make the use of the wish spell to replicate simulacrum more powerful as one facing an enemy wizard with his simulacrum could wish for a simulacrum of his enely and in a single cast remove the enemy's ally and get one. Though if the simulacrum is at the same place (or even on the same plane) as the caster, he's doing it wrong.</p><p></p><p>My nerf is based on [USER=23751]@Maxperson[/USER]'s analysis that some wizard of old must have thought about it. Except it's totally open-knowledge: said wizard is known in setting, the players have met him and they know that no mortal spellcaster can cast 7th level spells in setting because he kills them first out of fear that they attract the attention of nasty extradimensional enemies with their powerful spellcasting. He has done the infinite simulacrum and wishes trick. At this point he's an uneasy ally of the PCs but can turn bbeg as soon as they'll cross the line. It will be a good opponent for a 15th level party to deal with. I haven't decided yet if the wizard has lost his marbles or if his analysis about nastier beings is totally exact and he's choosing the lesser of two evils. At the revolving of this arc they will be around level 20 and the campaign will be close to an end anyway.</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 8284025, member: 42856"] This would make the use of the wish spell to replicate simulacrum more powerful as one facing an enemy wizard with his simulacrum could wish for a simulacrum of his enely and in a single cast remove the enemy's ally and get one. Though if the simulacrum is at the same place (or even on the same plane) as the caster, he's doing it wrong. My nerf is based on [USER=23751]@Maxperson[/USER]'s analysis that some wizard of old must have thought about it. Except it's totally open-knowledge: said wizard is known in setting, the players have met him and they know that no mortal spellcaster can cast 7th level spells in setting because he kills them first out of fear that they attract the attention of nasty extradimensional enemies with their powerful spellcasting. He has done the infinite simulacrum and wishes trick. At this point he's an uneasy ally of the PCs but can turn bbeg as soon as they'll cross the line. It will be a good opponent for a 15th level party to deal with. I haven't decided yet if the wizard has lost his marbles or if his analysis about nastier beings is totally exact and he's choosing the lesser of two evils. At the revolving of this arc they will be around level 20 and the campaign will be close to an end anyway. [/QUOTE]
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