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*Pathfinder & Starfinder
Does this unbalance anything?
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<blockquote data-quote="Arkhandus" data-source="post: 3372276" data-attributes="member: 13966"><p>It doesn't unbalance anything to give the fighter 4 + Int mod skill points per level, nor to give them a few extra class skills. I'd suggest leaving out Tumble, as you said, and maybe removing one of the other skills that the Thug variant would normally provide.</p><p></p><p>Having social skills on a warrior-type is nothing to get worried about; roguish types are still sneakier and craftier, still have more skills, and still have better tricks in other areas.</p><p></p><p>I don't see any problem leaving in the 1st-level bonus feat.</p><p></p><p>To note though, the variant also gives up shield proficiencies, which you didn't mention. Don't forget that.</p><p></p><p>This alternate thug could just be called a cavalier, fencer, knight (unless you're using the class from PHB2), or whatever.</p><p></p><p>As a note though, going with this stuff would make the fighter a bit stronger overall (though only outside of combat). I would suggest, if using the Thug variant (or this nobler thug variant), giving ordinary fighters a cookie too (the ones that don't take either variant), just not a big one. Stronger Will saves maybe, I dunno (probably not; maybe stronger Reflex saves though?).</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 3372276, member: 13966"] It doesn't unbalance anything to give the fighter 4 + Int mod skill points per level, nor to give them a few extra class skills. I'd suggest leaving out Tumble, as you said, and maybe removing one of the other skills that the Thug variant would normally provide. Having social skills on a warrior-type is nothing to get worried about; roguish types are still sneakier and craftier, still have more skills, and still have better tricks in other areas. I don't see any problem leaving in the 1st-level bonus feat. To note though, the variant also gives up shield proficiencies, which you didn't mention. Don't forget that. This alternate thug could just be called a cavalier, fencer, knight (unless you're using the class from PHB2), or whatever. As a note though, going with this stuff would make the fighter a bit stronger overall (though only outside of combat). I would suggest, if using the Thug variant (or this nobler thug variant), giving ordinary fighters a cookie too (the ones that don't take either variant), just not a big one. Stronger Will saves maybe, I dunno (probably not; maybe stronger Reflex saves though?). [/QUOTE]
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Does this unbalance anything?
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