Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Does this weapon ability sound right?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nyeshet" data-source="post: 3018568" data-attributes="member: 18363"><p>I can't imagine a screaming weapon being used from a ranged ambush, and in fact, I would houserule that using such a weapon would add a +20 to the hide check. Sort of like trying to hide in the dark with a glowing weapon. </p><p></p><p>BTW, in 3.5e did the rule about 1/3 - 1/2 of all magical items glowing (and all psionic items muttering) go away or is it still in effect. I generally require a Spellcraft check during the crafting of a magic item if the caster does not wish for it to glow (color determined by school of magic, brigthness by intensity of magic). </p><p></p><p>Getting back to the subject of the thread, sonic weapons are rare - in part due to the inability to use such from hiding or in ambush, and in part because I make them mutter / hum incoherently all the time (in addition to perhaps glowing). Would <em>you</em> want to carry around a weapon that is constantly producing not only torch bright light but also a voice-loud constantly changing shrill sound? Sheathing it only muffles the sound and light: a little can still be heard and seen unless the handle sticking out of the sheath is well covered. </p><p></p><p>Of course, I treat Thundering weapons as just that: 'thundering'. The sound upon impact is akin to a lightning strike upon the target. The target makes a save verse temporary deafness, while those near get a save based on their distance (5 ft = +5 to save, 10 ft = +10 to save, etc, no save needed at 25+ ft). Its an additional houserule, granted, but I tend to think that rarety and inconvenience should help balance out the sonic issue.</p></blockquote><p></p>
[QUOTE="Nyeshet, post: 3018568, member: 18363"] I can't imagine a screaming weapon being used from a ranged ambush, and in fact, I would houserule that using such a weapon would add a +20 to the hide check. Sort of like trying to hide in the dark with a glowing weapon. BTW, in 3.5e did the rule about 1/3 - 1/2 of all magical items glowing (and all psionic items muttering) go away or is it still in effect. I generally require a Spellcraft check during the crafting of a magic item if the caster does not wish for it to glow (color determined by school of magic, brigthness by intensity of magic). Getting back to the subject of the thread, sonic weapons are rare - in part due to the inability to use such from hiding or in ambush, and in part because I make them mutter / hum incoherently all the time (in addition to perhaps glowing). Would [i]you[/i] want to carry around a weapon that is constantly producing not only torch bright light but also a voice-loud constantly changing shrill sound? Sheathing it only muffles the sound and light: a little can still be heard and seen unless the handle sticking out of the sheath is well covered. Of course, I treat Thundering weapons as just that: 'thundering'. The sound upon impact is akin to a lightning strike upon the target. The target makes a save verse temporary deafness, while those near get a save based on their distance (5 ft = +5 to save, 10 ft = +10 to save, etc, no save needed at 25+ ft). Its an additional houserule, granted, but I tend to think that rarety and inconvenience should help balance out the sonic issue. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Does this weapon ability sound right?
Top