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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Does this weapon ability sound right?
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<blockquote data-quote="KarinsDad" data-source="post: 3019128" data-attributes="member: 2011"><p>What you say is true. For one round.</p><p></p><p>Then, the enemy gangs up on the cohort with the Wand.</p><p></p><p>Plus, this usually affects only one spell caster. In our group, we have 5 (3 PCs, 2 NPC cohorts) spellcasters out of 6 characters in the party (and one of them is a Psion/Wizard/Cerebremancer, so it would only work against his arcane spells).</p><p></p><p>So sure, this tactic would typically stop one PC (or NPC) from casting one spell. If you have more than one spell caster in a group (PCs or NPCs), the rest would move out of the Silence on a point in space unless this is done in a fairly cramped area. They could also retreat to a more open area or try other tactics.</p><p></p><p>Tactics go both ways. Silence is typically a great surprise spell to auto-dispel a single spell. But, it typically does not do much more than that.</p><p></p><p>And the problem with readying a Silence is that same problem as readying a counterspell: a) you may have to declare your target (DM dependent DMG page 25) and b) if you are counterspelling / silencing, you are not doing anything else productive, and c) if you ready to do this once, you typically will not get a second one to work too often, at least if the opposing spell casters are smart.</p><p></p><p></p><p>Btw, there are other spells which are nearly as good at auto-dispel and much better at preventing counter tactics such as Web (entangled and blocks line of effect) and Stinking Cloud (nauseated and blocks line of sight). Readying these will often do a lot more than readying a Silence spell.</p><p></p><p>Silence is nice as a one round surprise, but Web and Stinking Cloud are often better, especially as multi-round prevent or minimizing spell casting spells (and battlefield control as well).</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 3019128, member: 2011"] What you say is true. For one round. Then, the enemy gangs up on the cohort with the Wand. Plus, this usually affects only one spell caster. In our group, we have 5 (3 PCs, 2 NPC cohorts) spellcasters out of 6 characters in the party (and one of them is a Psion/Wizard/Cerebremancer, so it would only work against his arcane spells). So sure, this tactic would typically stop one PC (or NPC) from casting one spell. If you have more than one spell caster in a group (PCs or NPCs), the rest would move out of the Silence on a point in space unless this is done in a fairly cramped area. They could also retreat to a more open area or try other tactics. Tactics go both ways. Silence is typically a great surprise spell to auto-dispel a single spell. But, it typically does not do much more than that. And the problem with readying a Silence is that same problem as readying a counterspell: a) you may have to declare your target (DM dependent DMG page 25) and b) if you are counterspelling / silencing, you are not doing anything else productive, and c) if you ready to do this once, you typically will not get a second one to work too often, at least if the opposing spell casters are smart. Btw, there are other spells which are nearly as good at auto-dispel and much better at preventing counter tactics such as Web (entangled and blocks line of effect) and Stinking Cloud (nauseated and blocks line of sight). Readying these will often do a lot more than readying a Silence spell. Silence is nice as a one round surprise, but Web and Stinking Cloud are often better, especially as multi-round prevent or minimizing spell casting spells (and battlefield control as well). [/QUOTE]
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Does this weapon ability sound right?
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