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Does True Seeing see some who is using Hide in Plain Sight
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<blockquote data-quote="Dheran" data-source="post: 3529577" data-attributes="member: 49779"><p>I think too many people are trying to extend the Shadowdancer/Assassin <em>HiPS</em> description past what's written to try to make a more "comprehensive" model of the mechanics. This, to me, is a <strong>big</strong> mistake. These extensions just create more contention (such as whether "manipulated shadow" is an illusion) and are counterproductive since the goal is to just answer a single question.</p><p></p><p>Here's my take at answering. The Supernatural <em>Hide in Plain Sight</em> lets you <em>Hide</em> when you're near a shadow. Supernatural abilities are suppressed in an <em>Antimagic Field</em> but don't otherwise have any observable magical properties (unlike spell-like abilities). Check <strong>Table 8-1: Special Ability Types</strong> on page 290 of the <em>DMG</em> and you'll see that, except for their behavior in an <em>Antimagic Field</em>, Supernatural and Extraordinary abilities are treated identically. Supernatural <em>HiPS</em> does not, by the RAW, create illusions. There is <strong>no</strong> visible effect described in the rules for when a character starts hiding.</p><p> You don't need Supernatural ability to be able to remain in hiding without cover/concealment. The <em>Move between Cover</em> use of <em>Hide</em> (in <em>Complete Adventurer</em>) lets anyone who's hidden move up a number of feet equaling their ranks in <em>Hide</em> away from cover or concealment and <em>still</em> stay hidden. Since <em>True Seeing</em> can't help spot <em>those</em> characters who are moving around out in the open using a simple <em>Hide</em> check, why should it be able to spot characters who are out in the open after a <em>Hide</em> check provided by <em>HiPS</em>? It shouldn't.</p><p></p><p>The short answer: <strong><em>True Seeing</em> doesn't help against hidden characters, <em>Hide in Plain Sight</em> or not</strong>.</p></blockquote><p></p>
[QUOTE="Dheran, post: 3529577, member: 49779"] I think too many people are trying to extend the Shadowdancer/Assassin [I]HiPS[/I] description past what's written to try to make a more "comprehensive" model of the mechanics. This, to me, is a [B]big[/B] mistake. These extensions just create more contention (such as whether "manipulated shadow" is an illusion) and are counterproductive since the goal is to just answer a single question. Here's my take at answering. The Supernatural [I]Hide in Plain Sight[/I] lets you [I]Hide[/I] when you're near a shadow. Supernatural abilities are suppressed in an [I]Antimagic Field[/I] but don't otherwise have any observable magical properties (unlike spell-like abilities). Check [B]Table 8-1: Special Ability Types[/B] on page 290 of the [I]DMG[/I] and you'll see that, except for their behavior in an [I]Antimagic Field[/I], Supernatural and Extraordinary abilities are treated identically. Supernatural [I]HiPS[/I] does not, by the RAW, create illusions. There is [B]no[/B] visible effect described in the rules for when a character starts hiding. You don't need Supernatural ability to be able to remain in hiding without cover/concealment. The [I]Move between Cover[/I] use of [I]Hide[/I] (in [I]Complete Adventurer[/I]) lets anyone who's hidden move up a number of feet equaling their ranks in [I]Hide[/I] away from cover or concealment and [I]still[/I] stay hidden. Since [I]True Seeing[/I] can't help spot [I]those[/I] characters who are moving around out in the open using a simple [I]Hide[/I] check, why should it be able to spot characters who are out in the open after a [I]Hide[/I] check provided by [I]HiPS[/I]? It shouldn't. The short answer: [B][I]True Seeing[/I] doesn't help against hidden characters, [I]Hide in Plain Sight[/I] or not[/B]. [/QUOTE]
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